"You see, sir, each stat is responsible for several sub-stats that I didn't display earlier for simplicity. Let me explain:"
STR: Represents damage and defense.
DEX: Determines flexibility, body control, and reaction speed.
VIT: Governs HP and stamina.
AGI: Impacts movement speed and, like DEX, affects reaction speed.
INT: Responsible for memorization ability and mana capacity.
WIS: Controls learning efficiency, skill mastery, spell casting speed, and cooldown reduction. Since WIS is ∞, all magic abilities have zero casting time and zero cooldown.
"Any questions?"
"No, thanks, I get it now. Let's start acquiring defense skills and attack abilities."
"Since I don't have any weapons yet, and I don't plan on wasting WP on a starter pack until I know how to earn more, I'll focus on hand-to-hand combat skills for now."
I step up to a sturdy tree, clenching my fist. Then, I throw a punch with full force. Pain shoots through my hand, and I notice my HP decreasing—one point for every two hits.
I ignore the pain and keep going. After the tenth strike, a notification appears, but I hold off on checking it for now. Based on my earlier observations, to gain an ability, I need to repeat the same action that earned me the skill—but push my limits beyond normal effort.
Determined, I strike again—this time harder, pushing past my threshold. My bones feel like they're on the verge of breaking. On the third hit, another notification appears.
[Skill Acquired]
Wooden Skin (Mortal Realm) Lv. Max: Your skin hardens to the toughness of wood. Effect: +15% defense
[Ability Acquired]
Hardened Fist (Mortal Realm) Lv. Max: A punch fueled by full strength and willpower. Effect: Increases punch damage by 30% Cooldown: 3 seconds
"That's strange… Hey, J, didn't you say I wouldn't have cooldowns on my abilities?"
"No, sir—what I said was that magic abilities won't have cooldowns. WIS affects only magic, not physical abilities."
"Ohhh, I see. Thanks, J."
"Now, I think I'm ready for my first hunt. But first, I need food and water, and I need to find a place to sleep. No money means I'll have to survive off the land."
[Condition met: Activating Quest Function]
[Quest: Find food and shelter before sunset]
Rewards: 10 WP
Penalty: Sleeping in the open and hunger
"What? J, why didn't you tell me the quest function was deactivated?"
"You didn't ask, sir. The activation conditions were set for your first action upon exiting the portal. However, since you prioritized skill farming first, it didn't activate until now."
"Are you blaming me, J?"
"No, sir."
"Huh. Noted—next time, I'll remember to ask. Is there a map function?"
"Yes, sir. It will display the map, but locations will remain undiscovered until you explore them manually—like Skyrim."
"Alright, activate the mini-map, then. I have about three hours before sunset, so let's get started on the quest."
I glance at the minimap and locate my position. Nearby, a river appears as a potential water source. I decide to head there while remaining cautious—monsters could be lurking even in the outskirts of the forest.
After walking for about forty minutes, I come across fruits, mushrooms, and plants. The system identifies them as edible, so I collect them for later.
Upon reaching the river, I drink some water and ask J about purchasing a water bottle.
"Two empty bottles cost 1 WP, and one full bottle costs 1 WP, sir."
I purchase two empty bottles, fill them with water, and store them in my inventory.
On the way, I acquire two new skills—Herbalist and Heightened Senses—but I decide to check them later.
I walk along the riverbank, hoping to find a cave or suitable shelter.
Then, after a few minutes—I finally spot my first prey.
A goblin, drinking from the river.