Mana:
Mana is basically the raw form of all matter, it can be used by all beings that know how to wield it, however unlike divinity, it will increase and decrease. Mana varies in beings, many different beings have many different mana pool sizes (how much mana they can store in their bodies) which is why anyone can be stronger than someone else. Mana pool size is also both not genetic and genetic (genetic=how big your mana pool is at the start and how fast it increases. Non genetic= how big it can grow). You can increase your mana pool size by forcefully trying to expand it by taking small doses of mana that exceed your mana pool capacity, but this is a tiring process that takes a heavy toll on the body, or you can increase it by draining all of your mana, when this happens the invisible "wall" that limits the amount of mana you have in your body becomes weaker and easier to expand.
However this is only possible in mana rich environments which are incredibly rare, but the process doesn't really physically affect your body besides making it tired. Mana rich environments also disappear as more mana is consumed and are old accessible for dukes and above.
Most magic is taught, with a very few being innate. Those with innate magic are much stronger than those without, however innate magic is often unrefined if it is its first appearance in a being. If not it is nearly comparable with beings who have a very small amount of divinity.
Unlike the taught magic, innate magic is more compatible with divinity, requiring less purification for divinity to be effective, this suggests that mana can mutate over time to fit certain needs. This also helps people with innate magic to learn taught magic more easily.
Innate magic is weird as in the people who have it always know they have it, as if it was planted in their memory, their instincts.
Magic is usually taught by parents or schools. And in the very first cases of magic appearing, mana taught humans how to wield it.
Those who possess innate magic are often seen as apostles in many different religions, beings sent by the Gods. Even though innate magic is just a mutation in mana particles.
Divinity:
Divinity is existence and nonexistence, it is why divinity is capable of continuously increasing, it is also why matter can be made out of nowhere and be erased, because as said before, divinity is existence and nonexistence. However it can only endlessly be created in beings made by catalyst, the catalyst is the embodiment of the infinite expansion of the multiverse (the multiclysm).
But when Divinity is given to a normal species (beings not directly created by Catalyst), it will attempt to constantly create more divinity, but because the divinity is not originally from the species, it returns to the being that gave the normal species divinity. There is an infinite amount of divinity and it can also be purified "endlessly" in a normal species as long as the normal species has unlimited mana too. As stated before divinity can be "purified" if the normal species has an infinite amount of mana, but what this means is that for normal species that have gained divinity by another being, you will have to separate divinity from mana, the most efficient way is to make mana course one way and divinity course in the opposite way.
There are really no consequences for using divinity besides it getting taken away if you are a normal species, and when divinity is forcefully taken from bodies it results in death taking divinity from a normal species is equivalent to ripping their spine out.
When normal species are given divinity, they are just left with it, to learn and wield it by themselves, this often results in a few injuries in the first stages of acquiring it
Divinity can be gained through centuries of hard work by normal species, but the amount gained is very little, and it will take much longer to gain divinity over time then it would be for a being made by catalyst.
People who possess Divinity instantly gain royalty status, and are often worshipped as "beings sent by the Gods."
The way divinity is used is entirely up to the person using it. Divinity is also capable of turning into a skill/magic if enough divinity is provided, this process is tiresome but rewarding, as the divinity required to use it is less than the divinity required to use it without it being a skill. However the con to this is that once the ability is made you can't change how it works unless you use more divinity you used in making the skill to change it.
Abyssal:
Abyssal is the exact same as Divinity in terms of being existence and non existence, but other than that, it is the polar opposite of Divinity. Unlike Divinity which is given, Abyssal can appear by two means in normal species. One, Abyssal can appear if Divinity is instead of purified, is forcefully combined with mana, however this method is seen as taboo by higher beings that naturally possess Divinity, and it has a high chance of causing the natural species body to combust. Two, Abyssal can be gained from centuries of training, unlike the previous method, higher beings tend to favor those who have achieved Abyssal through hard work instead of "cheap methods used by the power hungry weaklings."
However the version of Abyssal in the second method is much weaker than the Abyssal created from combining Divinity and mana, but it is far more common. Unlike Divinity's stream-like movement when mastered, Abyssal is Chaotic and difficult to control, Abyssal in its raw form is much stronger than Divinity in its raw form. This is not to say Abyssal can't be controlled, it's to say it's much more difficult to control. The amount of Abyssal in a person's body varies on how much divinity or how much training has been done, Abyssal also is not permanent in both forms, but after being done once it becomes much much easier to form.
The consequences for using Abyssal is mainly just the risk of it backlashing and killing you, other than that, if you acquired it through forcefully combining divinity and mana, there's also the chance the Abyssal will separate at such speeds that it'll cause your body to combust which often leads to death
When Abyssal comes into contact with pure divinity it causes both the Abyssal and Divinity to go out of control. Mana that is near by get shot out at near light speed.
Abyssal is usually an instinctual reaction, which is why it's so chaotic. God's usually will help out normal species that acquired their power through hard work.
People who possess Abyssal are often seen as demons, as due to the nearly uncontrollable nature of Abyssal, it results in large amounts of collateral.
The way Abyssal is used is entirely up to the person using it. Abyssal is also capable of turning into a skill/magic if enough Abyssal is provided, this process is tiresome but rewarding, as the Abyssal required to use it is less than the divinity required to use it without it being a skill. Also when the Abyssal turns something into a skill, it is almost as easy to control as divinity. However the con to this is that once the ability is made you can't change how it works unless you use more Abyssal you used in making the skill to change it.
Calculating how strong divinity and Abyssal is in an individual
Measurement for Divinity: DC (Divinity of Catalyst.)
Measurement for Abyssal: CC (Calamity of Catalyst)
One particle/point of divinity/Abyssal is equal to 1000 mana particles in strength
1000 mana particles = hand grenade explosion (specifically USA M67)
Using Dawn's feet of killing 80% of the imperials army (280,000) which is 224,000, and the kill radius of the M67 is 16 meters, 224,000/16 = 14,000 M67 required if we assume one soldier takes up one foot of space. Dawn's DC is 14,000, or in mana particles, 14,000,000 in terms of strength.
In perspective the average human has: 62.5 mana particles worth of strength.
Calculating how durable divinity/Abyssal is in an individual.
Measurement for Divinity: DC (Divine Catalyst.)
Measurement for Abyssal: CC (Calamity of Catalyst)
One particle/point of divinity/Abyssal is equal to 1200 mana particles in durability
1000 mana particles = hand grenade explosion (specifically USA M67)
Using Dawn's feet of killing 80% of the imperials army (280,000) which is 224,000, and the kill radius of the M67 is 16 meters, and if we assume that he is capable of surviving his own attack, 224,000/16 = 14,000 M67 required if we assume one soldier takes up on foot of space. Dawn's DC is 14,000, or in mana particles 16,800,000 in durability.
In perspective the average human has: 75 mana particles worth of durability
Calculating how fast Divinity/Abyssal is in an individual
Measurement for Divinity: DC (Divine Catalyst.)
Measurement for Abyssal: CC (Calamity of Catalyst)
One particle/point of divinity/Abyssal is equal to 1150 mana particles in durability
1000 mana particles = hand grenade explosion (specifically USA M67)
Using Dawn's feet of killing 80% of the imperials army (280,000) which is 224,000, and the kill radius of the M67 is 16 meters, and if we assume that he is not capable of outrunning his own attack, 224,000/16 = 14,000 M67 required if we assume one soldier takes up on foot of space. Dawn's DC is 14,000, or in mana particle 16,100,000 in speed
In perspective the average human has: 71.875 mana particles worth of speed.
Dawn's total amount of DC
46,900 DC
On average for a human
A human has on average 62.5 mana particles of strength, 75 mana particles of durability, and 71.875 mana particles of speed. In total 209.375 mana particles.
Mana Regeneration Speed.
Using the F(1000 mana particles)=M(average amount of mana particles in a person)• S (mana Regeneration Speed.)
1000/209.375=4.7761194029850
4.7761194029850 • 43.8379=209.37504477611
It will take 43.8379 days to recover 209.37504477611 mana particles.
(Dawn's) Divinity regeneration speed.
Divide Dawn's total amount of Divinity (46,900) by his age (19)=2,468 (round it.) 2,468/365=7
DC obtained yearly: 2468
DC obtained daily: 7.