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Chapter 653 - It's Not Over Yet

The Monster Hunter trailer, accompanied by its iconic music, had an excellent effect.

As a classic strategy game, Civilization is also a super time-consuming game, and Takayuki wouldn't miss it.

It's a game that starts from the emergence of the concept of civilization, and then, through continuous nurturing, develops civilization through all means—military, economy, politics, technology, etc.

This game is also a time-killer, and in Takayuki's previous life, he often thought he'd play just one more round before going to bed, only to realize the sun had already risen.

This might be one of the few games that could make Takayuki lose track of time.

So, he had already been thinking about creating the Civilization series in this world.

However, back then, he didn't have much time to develop more series.

Now, with some team projects temporarily not being continued, the Civilization series and other games could easily fill that spot.

...

...

But, this game was still in its early stages. The general concept and gameplay had just been assigned to the team, and then he had the CG team create this trailer within two months based on his ideas.

As for the actual gameplay content, it was probably only a little more than creating a folder.

So Takayuki couldn't show too many game details.

However, just the trailer alone had already created a noticeable stir.

From the intense discussions online, it was clear that players were very interested in this type of game focused on the evolution of civilization.

This gave Takayuki more motivation for future development.

Once Titanfall was wrapped up, Civilization could enter a critical development stage.

The internet was already flooded with discussions about the trailer, and some seasoned industry people had already started reaching out through known channels, hoping to get some details about Civilization.

However, the responses were all the same.

They didn't know anything.

After all, the game was still in its early stages, and it was impossible to reveal more details.

Even though Suri Electronics had a powerful network, they had no clue.

There were fewer than ten people within Gamestar Entertainment who knew the overall gameplay and structure of the game, let alone the external channels.

The trailer was essentially planting a seed in the players' minds, and the rest was just waiting quietly for the next round of announcements.

This was also a process of setting the stage.

As the development cycle of the game stretched on, some changes in promotional timing were inevitable.

"Wow, this promotional video looks super interesting! Could this be a new farming simulation game?"

In the audience, He Mei's eyes were sparkling.

"Why didn't I think of using this civilization evolution concept for a farming game? Totally forgot about it."

On the side, Inari scolded her, "Stop dreaming, Gamestar Entertainment has enough manpower and resources to develop a game about civilization evolution. The details will definitely be super rich. We only have three people—do you think our brains can compete with their hundreds of people? If we tried to make a civilization evolution farming game, we'd just get laughed at."

He Mei didn't argue this time but nodded in agreement. "You're right. Only Takayuki can have the capability to create such a video game."

Inari was taken aback for a moment by He Mei's sudden lack of retorts.

But then, she quickly realized it must be because of the aura around Takayuki and Gamestar Entertainment.

Whenever it involved these two things, He Mei wouldn't argue, as she had become a diehard fan of Takayuki.

After all, Takayuki had created Stardew Valley, which could be considered one of the top indie games.

This proved that even without relying on a powerful team, Takayuki could still create outstanding games.

Such people were rare in the world.

Game promotion doesn't end with just the discussions.

More trailers followed one after another.

However, most of these games were developed by companies with deep cooperation with Gamestar Entertainment.

The promotional videos for these games looked good too, but compared to Gamestar Entertainment's games, they were slightly less impressive.

Nonetheless, these games always had their shining points, and some people became interested in them.

Coincidentally, these developers could fill in the types of games that Gamestar Entertainment hadn't developed or chose not to at this event.

For example, role-playing games, which Gamestar Entertainment hadn't announced anything about this time, left some fans of the genre disappointed.

But one of the first companies to follow Gamestar Entertainment, called Ninja Project, had announced a new game.

The developer of this project was once an ordinary, lazy individual, living off old projects due to the economic downturn.

But everyone has their moment to shine, and for him, making games was his time to blossom.

Now, the Ninja Project development team had become a well-known game company in the industry, and Ninja Project was their flagship product.

In addition to Ninja Project, many other quality third-party games were also showcased.

Gamestar Entertainment itself couldn't possibly develop enough games to satisfy every player.

But now, with all the game developers cooperating with Gamestar Entertainment, this was a formidable force.

This force firmly held onto the game market, keeping Gamestar Entertainment's foundation as strong as ever.

The various game trailers at the event gave every game developer and player a real treat.

Gamestar Entertainment never wastes time with unnecessary talk—when they release games, they release them directly.

Of course, this exhibition, which catered more to the professional circle, also included interview segments.

However, these were scheduled for later.

People who were interested could watch them, and those who weren't wouldn't waste their time—this arrangement was perfectly balanced.

In contrast, Suri Electronics seemed a bit too lengthy.

On one hand, their game lineup was weak. Even though they had a larger scale now, in terms of overall quality, they couldn't match Gamestar Entertainment.

Even if they tried to show off trailers on a large scale, it was hard to convince the audience.

Gamestar Entertainment had long become synonymous with massive content production.

The entire game release event lasted about an hour and a half.

Gamestar Entertainment spent a full hour on trailers alone.

And soon, the event was nearing its end.

Many people were preparing to leave, as there would be other companies' press conferences to attend, and they wanted to see those as well.

But Takayuki's reappearance made them all pause in their tracks.

"Everyone, please wait a moment, our press conference isn't over yet."

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