Hmm?
What did the God of Games just say?
The people who were about to stand up and leave immediately stopped in their tracks.
Some even returned to their original seats, as if a sense of anticipation had taken over them.
The God of Games was appearing again.
And it wasn't just to give a thank-you speech, but to say that the event wasn't over yet.
This was getting interesting.
Both the audience at the venue and the players watching the live stream were naturally very happy.
...
...
Gamestar Entertainment's press conferences never feel tedious.
But for other companies preparing their own press conferences, it must be a little bitter.
How are we supposed to continue revealing more game content when you're monopolizing the stage? Don't you think we small studios won't survive?
But, we are also eager to see what more Gamestar Entertainment has to reveal.
The games revealed by Takayuki himself should definitely be the highlights of this conference.
"By the way, I just remembered that about half a year ago, Gamestar Entertainment's North American branch had a large-scale recruitment for art designers, and the direction was focused on sci-fi art. A friend of mine was lucky enough to get hired. Could this be related to that?"
"Hey upstairs, let's chat privately—I want to know more insider info. I'm willing to pay!"
"Did your friend share more details with you?"
Ding ding, ding ding!
Private chat notifications started ringing wildly in this user's background. He enjoyed the brief sensation of being the center of attention, feeling a little giddy.
However, aside from the public recruitment information, he didn't know anything else.
Even if his friend and he were very close, his friend kept quiet about his job, making everything seem mysterious.
But at least he revealed that they were working on something amazing. Whether it was a game or something else, he couldn't say.
At least being the center of attention felt great.
So, he quickly started replying to every person who asked him questions, acting enthusiastic.
"I'm telling you, these are all rumors, so don't tell anyone else, okay..."
Though he didn't know much, that didn't stop him from bragging. After all, being noticed was enough.
And people like this weren't rare.
Actually, there was no need for such people to reveal anything, because the content being revealed already spoke for itself.
At this moment, on the stage of the press conference, a brand-new GSX gaming console appeared beside Takayuki.
"About half a year ago, I and my North American development team came up with a new game idea: to further explore the movie-style narrative game I proposed," Takayuki said as he picked up the controller connected to the console and began explaining his game concept.
"After months of brainstorming, I came up with what I think is a relatively novel idea: a story set in the future, and the gameplay will be a first-person shooter."
Click.
Takayuki pressed the power button, and a completely unfamiliar game concept art appeared.
It looked like… a mech?
The crowd squinted and tried to recognize it, some unsure, others almost in disbelief.
It really was a mech!
Next to the mech stood a fully armed soldier wearing a strange helmet.
The soldier held a handgun, aiming at an unknown enemy.
When the word "first-person shooter" was mentioned, the crowd immediately began to whistle.
Most of the attendees at this conference were fans of first-person shooters.
First-person shooters have always had a large fanbase.
With the releases of Doom, Counter-Strike, and many other first-person shooters, the community has been rapidly growing.
Genres like turn-based and strategy games are slowly falling out of favor.
People are increasingly interested in games with immediate feedback and cooler graphics, as they provide a more direct sensory experience.
And when a first-person shooter is combined with the future, many immediately thought of Doom by Gamestar Entertainment.
This could be a new Doom game, right?
It's been many years since the first Doom game was released.
For years, countless players have been begging for a better Doom.
But Gamestar Entertainment has been as steady as a rock, never releasing a new one, which only made Doom fans yearn for it even more.
As soon as this thought crossed their minds, comments about Doom started flooding the internet.
"Doom! Doom! We've been waiting so long for a new Doom! Please release a new Doom soon!"
"No, wait, Doom didn't have mechs in it."
"Cut it out, can't this just be a new gameplay feature?"
"Yes, this must be the latest Doom!"
However, their hopes were ultimately dashed.
On stage, Takayuki smiled and said, "I know what you're expecting, but unfortunately, I have to tell you that this game isn't the one you've been waiting for."
"However," Takayuki quickly changed his tone before the complaints could start rising from the audience and online players, "the one you're waiting for will be announced in the near future, but not now. So, please look forward to it. We'll make something even better for you."
There was no other trailer, and Takayuki didn't explicitly mention what the game was.
But just this brief statement was enough to make Doom fans happy.
Takayuki looked at them and couldn't help but think back to his own past.
When he was still a simple player, his mindset was so pure. As long as you delivered a great game, waiting for it was no problem, and he was happy to pay for it.
But later, more and more game developers started slacking off, and game development became more and more mediocre. This was one of Takayuki's regrets.
However, now, Takayuki was determined to make sure this never happened in his company.
When he promised something to the players, he would always fulfill it.
Of course, there were still things to do right now.
On the big screen, the mech and fully armed soldier were the relatively satisfactory result of the designers after several drafts, but it wasn't perfect yet.
Even so, just this cover art alone was enough to spark players' imaginations.
Mechs and soldiers—those were some of the most romantic concepts for many men.
Just this single image was enough to capture their attention.
And next, Takayuki would be doing a live demonstration.