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Chapter 652 - A Terrifying Power

With the iconic music of Monster Hunter playing, the players and game developers in the audience let out a slight cheer.

Over the years, Monster Hunter has gained a stable player base.

And that group of players is constantly expanding.

Challenging things always attract people's attention.

The difficulty of Monster Hunter might have been quite high at first.

But when you take the time to gradually improve, level up, and get stronger equipment, while also learning the monster's patterns, the enjoyment Monster Hunter provides is incredible.

For these players, the upgraded graphics, more weapons, and more monsters are more than enough.

Even if Gamestar Entertainment were lazy enough not to upgrade or adjust the action stats of the game, Monster Hunter itself could easily live off its legacy for the next decade.

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Not to mention that Gamestar Entertainment has been constantly improving and optimizing the action stats of both game characters and monsters.

Now, aside from being the game creator, Gamestar Entertainment holds many other prestigious titles.

One of them, the "God of Action," was established through Monster Hunter and Street Fighter.

This time, Takayuki took an even bolder approach.

In the original world, Monster Hunter had evolved from a small-scale game to a semi-open world.

Looking at sales feedback, this transition was highly successful.

The semi-open world greatly enhanced the immersion, and the monster ecosystem became more complete. It no longer felt fragmented like the previous closed-world type.

This time, Takayuki also tried the same approach.

He encouraged the team to actively develop a larger scale for the world, expanding Monster Hunter's playability within the performance limits of handheld devices.

And Monster Hunter was the only first-party big title announced for the handheld at this press conference.

The players were excited to see Monster Hunter announced again, as it showed that Gamestar Entertainment hadn't forgotten about their handheld business.

Although they were also curious about why Gamestar Entertainment hadn't been paying much attention to the handheld market recently.

Clearly, the handheld business was still quite profitable.

As an appetizer, Monster Hunter had already raised the excitement in the audience.

Most game developers quickly recorded the current state of Monster Hunter from the trailer, hoping to learn something from it.

Once Takayuki told the crowd that the Monster Hunter demo was available on the machines outside, dozens of people quickly stood up and hurried to the door.

They were clearly passionate Monster Hunter fans and developers. As long as they could see the sequel, they were satisfied. As for the rest of the game details, they could always watch the live broadcast on the big screen outside.

Then, the big screen switched back to black.

Everyone thought Takayuki would appear again to talk about something, but soon music started playing, filled with the weariness of time, making people feel as if they were looking back at history.

The large screen then displayed a highly realistic CG animated video.

In the video, a group of people wearing simple animal skin clothes were hunting in the jungle—it appeared to be a group of primitive humans.

The developers and players in the audience were momentarily stunned by the scene, but they quickly realized that this was the second game being announced, and they became even more excited.

Indeed, just as expected from Gamestar Entertainment, their press conference was full of substance, directly showing the game trailer without any unnecessary talk.

But what type of game was this primitive scene about? Was it an adventure game about early humans?

While these people were pondering, the scene on the screen quickly changed. The humans wearing animal skins suddenly donned ancient clothing made of woven cloth.

At this point, these people could now use various simple tools, and their homes had relatively structured buildings.

Seeing this, the audience became even more curious.

What kind of game was this?

The camera shifted again, and the people dressed in ancient clothing were now on a large wooden sailing ship. A young sailor, dressed in ancient maritime attire, was using a telescope to gaze into the distance, where a continent could faintly be seen.

At this moment, most of the audience felt a sense of déjà vu.

Wasn't this the scene from the time of Western discovery of new continents?

Of course, this world didn't have Columbus, but there was a similar historical figure.

Although their names were different, the historical trajectory of this parallel world was eerily similar to Takayuki's original world.

The scene changed once more, and humanity appeared to have entered the Victorian era.

People could now wear elaborate clothing, and the CG presented a vibrant scene.

Some were sketching on the neatly organized streets, others were leaping off a hill with homemade paper wings, and some had begun observing minute changes with simple microscopes.

At this point, the audience, including everyone watching the live stream, was starting to get confused.

Meanwhile, the music in the video transitioned from the somber, slow tone to a more modern style.

The video continued through the Victorian era, the Steam Age, the late 19th century, and then to the World Wars of the 20th century, finally progressing to the modern day.

When the video reached the present, the music abruptly stopped, and the title of the game appeared on the screen.

Civilization

It was a simple, easily understood term, and immediately, people could connect it with the images from the CG video.

This was a game about showcasing civilizations.

But the specific gameplay wasn't revealed yet.

Perhaps it was for this reason that the players were even more eager to find out what came next.

What kind of game was this?

Especially for the players who were interested in the development of human history, they were especially anxious to know how the game would be played.

However, this time, it was only the trailer and nothing more.

At the same time, Gamestar Entertainment's press conference was also being streamed live on the internet.

Compared to the relatively calm emotions of the live audience, the online players couldn't contain themselves.

"What kind of game is this?! Does anyone know the inside scoop? I'm willing to pay someone for the info!"

"Damn it! Gamestar Entertainment has learned how to tease us now!"

"Please, someone tell me all the details about this game, I'll do anything for the person who spills the beans!"

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