Guild Ceremony – Emberpoint Awakens
The city of Emberpoint didn't sleep that night.
Word spread like wildfire: the Ember Maw had fallen. Riftfire was sealed. The Deepforge was silent for the first time in decades.
Kael and Riven walked through the city like heroes returning from legend—tired, burned, and bruised, but victorious.
As they stepped into the Ashbreaker Hall, the atmosphere changed.
Adventurers cleared a path. Veterans nodded in silent respect. Apprentices whispered their names. Then the heavy doors of the upper chamber creaked open.
Durnan Flamecrest stood on the raised dais, hammer in hand.
"You've done more than pass trials," he said. "You sealed a Rift. Cleansed the ancient forge. You've earned your mark."
He raised his hammer, and the Ashbreaker sigil above them burned bright.
[TIER 3 UNLOCKED]
• Access to Tier 3 Quests
• High-Level Equipment Now Available
• Map Expansion: Three New Regions Revealed
• Passive Bonus: +10% Guild Favor Gain
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Unlocked Regions:
1. Frostmarch Peaks – Ice-locked mountains with ancient ruins and elemental storms.
2. Veilgrove Depths – Magical jungle with illusions, spirit beasts, and lost temples.
3. Ruins of Harthul – A shattered kingdom buried in sand and mystery.
⸻
After the ceremony, Gunn, the gruff dwarf merchant, found them outside the hall. "Just so y'know," he said, tossing them a folded map, "Tier 3 quests? Ain't like the kiddie ones you been doing."
Riven laughed. "Good. I was getting bored."
Kael inspected his new Infernal Dancer blades, their crimson glow pulsing with power. "Where do we start?"
Gunn pointed to the Veilgrove Depths, circled on the map. "Big storm brewin' down there. Magical. Dark. Might be another Rift."
Riven raised a brow. "Think it's Dragon King-related?"
Gunn shrugged. "Don't know. But I do know this—if you're gonna fight him someday, you'll need more than Tier 3.