A few days after his first meeting with James Liebmann, Sunny found himself reflecting on their conversation late into the night. The more he thought about it, the more he realized something: they were on the verge of something big. They had complementary strengths—James had the creative vision, the drive to gather talent, and the passion for reshaping the media and gaming industries. Sunny, on the other hand, had the financial means and business insight to help turn those dreams into reality.
The idea had been swirling in his mind ever since. What if they teamed up? What if they built this thing together? Not just as a mentor-mentee relationship but as equal partners, with their combined talents creating something truly groundbreaking.
Sunny couldn't sleep. He knew he had to meet James again, but this time it would be different. This time, he had a proposal, a vision.
The following day, Sunny called James to set up a meeting.
"Hey, James," Sunny said over the phone. "I've been thinking a lot about what you said, and I have an idea. What if we made this official? You and me. We start a company together. I'll come in as an investor, and you handle talent gathering, vision, and ideation. What do you think?"
James was silent for a moment, likely processing the offer. "Wait, you're serious? You want to go all in on this?"
"Yeah, I believe in what you're doing, James. I believe in you. And I've got the means to help make it happen. I want to put my money where my mouth is."
James chuckled. "I mean, yeah, I'd love to. But how are we going to start? It's a huge risk. We're still just a couple of guys with an idea."
Sunny smiled, knowing the path ahead wouldn't be easy but feeling more certain with every word he spoke. "We start small. We don't need a lot of money to get going—at least not at first. We'll begin with a game project. Something big enough to get attention but small enough to be manageable. How about we set a budget? I can put in $50,000 to get things moving. We'll use that to start developing, getting the right people on board, and creating something we can pitch. What do you think?"
There was a brief pause on the other end of the line, followed by a burst of laughter. "I don't even know how to respond to this. You're not messing around, are you?"
Sunny's voice was calm and resolute. "I'm serious, James. We can make this happen. It's time we take a shot at this, together."
The excitement in James's voice was evident as he responded, "Alright. Alright, let's do it. I'm in. But we need a name. Something that sounds… different. Like it means business, but also shows who we are."
Sunny thought for a moment before replying. "How about 'Gibson & Liebmann'? It's got a ring to it—personal, but professional."
James laughed again. "Gibson & Liebmann, huh? It doesn't sound like a game company, but I like it. Let's do it. We're not just making games, Sunny—we're building something people will remember."
With the decision made, they set a date to meet at James's apartment to start fleshing out the details. When the day arrived, Sunny walked through the door with excitement buzzing in his chest. He'd seen James's apartment before, but today it felt different. This was the day they would lay the foundation for Gibson & Liebmann, a company that, if all went according to plan, would go down in history as the birthplace of a new era in digital entertainment.
"Alright," James said as he led Sunny to the cluttered desk. "We've got the money. We've got the vision. But we need a solid plan. What's our first step?"
Sunny took a deep breath and began outlining the roadmap. "First, we need to establish a small but talented team. You'll head the talent-gathering side of things, reaching out to developers, designers, and creative minds who can make this game a reality. We can start with a core team, maybe three to five people. Then, we'll start working on the game concept itself. Something innovative—something people haven't seen before."
James was nodding enthusiastically. "Right. But what kind of game are we talking about here? We don't want to jump in blind."
"I was thinking something in the indie game space," Sunny said. "Not too big, but with a concept that will get noticed. Maybe an adventure game with a unique mechanic that takes advantage of current tech trends—like interactive storytelling or user-generated content. We want something people can fall in love with, something that'll make a mark in the gaming community. It won't be easy, but that's the kind of challenge I'm excited about."
James grinned. "I love it. I love everything about it. But we'll need to think about marketing too. If we don't get the word out, no one will care how good the game is."
"We'll start building a community as soon as we have a prototype," Sunny said. "We'll do early access, create buzz on social media, maybe even engage with some influencers. And as for the funding—we'll have the $5,000, but we'll need more once the game starts coming together. After that, we can pitch to venture capitalists, see if we can get some bigger investments."
They spent the next few hours discussing all the nitty-gritty details: budget breakdowns, the game concept, how to approach the development timeline, and more. Both were aware of how hard this would be. It was not going to be easy. They had limited resources, no large corporate backing, and a market that could be tough to crack. But one thing they both knew for sure was this: they were in it together, and they were determined to succeed.
As the evening came to a close, James stood up, smiling broadly. "You know, Sunny, I think we're onto something. This isn't just about the game anymore. It's about creating a legacy. A company that makes a difference. Who knows where this will lead? But I think we can do something great."
Sunny stood and extended his hand, shaking James's firmly. "I couldn't agree more. We've got a long road ahead, but let's make it count."
The two men left the apartment that evening with a renewed sense of purpose. The journey to create Gibson & Liebmann had officially begun. This was just the start. They had the passion, the vision, and now—the investment to make it happen.
The world wouldn't know it yet, but in a few years, the name Gibson & Liebmann would be remembered as one of the most important pioneers in the gaming and digital media industries—a symbol of what happens when two determined individuals with different backgrounds come together to create something innovative and timeless. The legacy they would build would be one that countless gamers and industry professionals would never forget.