Cherreads

Chapter 81 - Chapter 81

10 reviews = bonus chapter

500 gems = bonus chapter

Advanced chapters at:

patreon.com/FanFictionPremium

***

Races

Demonic (Marvel)

You receive a 200-unit increase in Strength, Dexterity, and Endurance. Your piece of empty dimension becomes your personal domain, with all the advantages and disadvantages that come with it. Your magic reserve increases tenfold and your energy quality becomes slightly better. The darkest and most forbidden spells of black magic become available to you, and their negative effects will be greatly weakened. The strongest spells of the "light" part of the divine pantheon of this world will be inaccessible to you. You will receive such skills as "demonic aura", "demonic mana", "domain owner", "control of darkness", "absorption of souls", "energy body". To increase the reserve and internal energy density more, you need to increase the rank of the class. Also the following ranks carry other enhancements. Souls/energy of living creatures/pure mana is needed to raise the rank. The lifespan is infinite.

Demonic (DxD)

You receive a 200 strength, dexterity, and stamina enhancement. After you turn within the next year, your elemental spells will determine your predisposition and you will be given a more specialised direction. In the elemental plan granted, your maximum before rank advancement will be weak magic of the middle circle. You will become twice as strong at night and one and a half times weaker during the day. Your reserve will be boosted by a factor of five, with the possibility of further faster size gains with a quality level of exertion. Your energy will completely change into demonic energy and will leave a characteristic trace after use. You will receive such skills as "demonic aura", "demonic mana", "???????? predisposition", "soul absorption", "vulnerability to light", "demonic polyglot", "purity of demonic bloodline". The development of this class is non-stop until the third rank. After that, souls/energy of living creatures/pure mana will be needed to improve the class. Lifespan 10000+

Demonic (DMC).

You gain a 350 strength, dexterity, and endurance characteristic boost. This demonic variant is more weak in magic, so your reserve will only be increased by a factor of six without the ability to increase it with training. The only thing that can be affected by training is the density of demonic energy in the body. At later ranks this class gains two forms of unleashing the true essence of the demon expressed through soul weapons.

You will gain skills such as "demonic aura", "demonic mana", "soul absorption", "telekinesis", "demonic regeneration", "partial resistance to physical damage", and "demonic blood power". Upgrades come from absorbing souls/energy of living creatures/pure mana. Lifespan 10000+

Ace

You become a pureblood Asgardian. Your Strength gets a 300 unit boost with the ability to increase with training. Stamina will increase by 1000 units and will also have the ability to grow. Dexterity has rarely ever been the hallmark of an Ass, but they have had warriors like this. Your dexterity will get a 200 unit boost, but there is nothing to stop you from training your body to greater heights. After becoming an assassin, you will automatically learn their language. Your regeneration will reach a new level and now even if you lose most of your internal organs with proper bandaging and first aid you will be able to recover. The Asgardians were not lacking in magic, but in their society this gift is considered a woman's trade and the proud warriors of Asgard have never practised it. Your reserve will increase fivefold and the quality of your internal mana reserves will jump by a couple of orders of magnitude. The life span of the Asgardians is many times greater than that of Earthlings, which is why they call humans immortal in their society. After all, what is a hundred human winters for beings living for 7000-8000 years.

Classes

True Alpha

You gain a 500 Strength, Dexterity, and Stamina boost. This class brings your true alpha powers to near max strength without years of training, battles, or risk. Your regeneration will be raised to level 70, intimidation to 85, animal style to 90, alpha will to 95, howling to 65, metamorphism to 70 and pack bonding will strengthen to level 50. You will learn to see through the eyes of your bats, and the most talented members of the pack will be able to give you direct control of their bodies. Your senses will become even sharper, and you will be able to find any member of your species with no problem. Any other non-true alpha will be overwhelmed by your presence and lose a third of their strength, and if confronted, their combat potential will be cut in half. Normal betas, on the other hand, will fall into a complete stupor when your aura is released and will either become part of the pack or lose the will to live if they come into prolonged contact with your aura. You become an alpha predator, and most beasts will sense this, causing them to always feel fearful of you. This class has only two ranks and you can only move to the second rank after gaining enough experience and knowing the essence of your powers or washing your claws in the blood of hundreds of other top predators. The life span is 1000 years with the possibility of extension at the second rank.

Vengeful Spirit

Spirits of Vengeance were created to punish sinners. By choosing this class, you gain a second form in which your body becomes completely invulnerable to normal physical damage. You begin to feel the foul souls whose deeds have long demanded to send them to hell. You receive a punishing gaze. While in the guise of a vengeful spirit, you become many times stronger. Each of the main characteristics gets 1000 each while hunting for a sinner. The spirit of vengeance itself has no lifespan and merging with a person allows him to become immortal for the duration of such a spirit's stay in him. In your case, the separation of the new class and the soul will be impossible because of what immortality will become permanent. Transition to a new stage of development occurs by sending sinners to hell or destroying strong demons.

High mage

Your reserve increases tenfold and you become much more sensitive to the mana around you. All magical endeavours of this class are learned at double speed. Your soul becomes more durable. The ages of the higher mages vary from their chosen destinations, but any one of them can live a minimum of three hundred years.

Chronomancer

Your talents have already allowed you to touch a crumb of the power that the power over time may allow you. This class will develop that gift and open a path before you. Whether you become one of the most powerful beings in this world or perish in an attempt to grasp the essence of one of the strongest fragments of the universe is up to you. Just know that this path will require a great deal of your time, but by conquering this power you will have all the time in the world.

Lord of Curses

You have already faced two extremely dangerous curses of the supernatural world and were able to completely subdue one of them and destroy the other. Now you will be able to overcome almost any curse and take only the best parts of it for you. Your destiny will be tied to hunting cursed creatures, because the stronger the curse, the more power you will gain. Your intuition will increase by 100 and you will be able to sense cursed creatures at a distance of no more than a hundred metres, but this skill can be improved.

Subclasses

Strength is not necessary to be clever

Your physical stats will be doubled and your intuition and intelligence will be reduced by a factor of five.

Young Fraudster.

You gain the skills "puppeteer", "weak empath", "business acumen".

One is not a warrior in the field.

That's what people say, but those people don't seem to have encountered mutants.

????????????????????????????????????????????????

Inventor.

40% to understand higher-level technology.

60% that the prototype you create will work.

You get the "Golden Hands" skill.

Hacker

50% chance to crack a complex firewall

70% increase in typing speed

You will get the skill "Code Reader".

Experimental Biologist

30% chance that your experiment will be successful

40% chance that your future research specimen will be knocked out from the first blow from the back.

"Master of Binding" - a properly secured patient does not need anaesthesia.

Spy

30% chance to remain undetected in a situation where you are about to be discovered.

70% chance to remain undetected when in the shadows

Mage

Increase reserve by two times

30% faster magic training

10% faster spell building

Rune Master

40% chance to understand the primitive purpose of any rune

30% increase in rune building speed

5% chance that a broken rune will have a positive effect instead of exploding.

Hero

You get an aura of goodness, which favourably affects the attitude to you positive souls. Dark souls will feel a subconscious dislike for you. While trying to save people, your characteristics will be doubled. The world you are in imposes some restrictions on heroes and becoming one you will not be allowed to take the lives of your enemies. Also, when saving the opposite sex you will have a 25% chance to jump many stages of relationships right to falling in love. And most importantly you lose the ability to bake biscuits.

Villain

You get the aura of a bad guy, which favours dark deeds with other dark personalities. Good people will feel subconscious distrust and danger towards you. While fighting heroes, your stats will be doubled. The multiverse imposes some conceptual limitations on this subclass. When capturing heroes, you have a 55% chance of telling them all your plans and confessing all the sins you've committed in your life. But look on the bright side you can still bake biscuits.

Dark Lord

You become the leader of many strong personalities. Your skills as an orator make it much easier to pull neutral personalities to your side. You will have to spend a lot more time to instil your opinions as a fighter of good, but it remains possible. Your confectionery has a 70% chance after acceptance by the victim to nurture in him the sprouts of switching to your side. If taken for long periods of time, the victim has a 90% chance of coming over to your side. Also, when wearing the dark lord's special equipment, your stamina increases tenfold and your aura takes on a note of pure instinctual threat to sentient beings.

Polyglot

You can understand all languages in the multiverse and speak them fluently.

Follower of the Unnamed

???????????????????????????????? DON'T!

A bunch of pop-up windows immediately blocked my view and I was even confused for a couple of seconds. When I came to my senses and began to read the mountain of text, I almost drooled, everything was so tasty and desirable, although some of the points still raised questions. For example, why am I so actively offered a demonic class in the size of three pieces? I haven't sacrificed any virgins and I haven't seen any dark magic. But this can be put on the back burner for now, now I need to make a choice, because as I see until I do not determine the windows will not disappear.

Of the demonic races, the first I do not really need as I have almost finished the initial formation of the domain and in a year it will be able to take in material things and even living beings. The possibility of losing access to the lightest spells is upsetting to me, but not much. Pluses to darkness, of course, are delicious, but compared to the others he is not quoted. The second race is more interesting and all the pluses including the elemental predisposition and beckon, but all its pluses are destroyed by two features of this variation of the demonic race. The first is weakness in contact with sunlight, and the second demonic trace from the use of my powers. I don't really want to explain to the Ancient why I smell like a demon and how it happened. Moreover, she may not even listen to me and kick me off this planet or reality plan. The last race as a mage makes me a little sad, but remembering what pirouettes and powers demons of that world demonstrated, I am most inclined to it.

The race of asses, although it gives a significant plus to survivability, almost has no path of development in contrast to other options. Most likely, after the usual ass is a carrier of royal blood and it is a fairly strong option, but the final for this nation. Therefore, she is also in the gap.

Of the classes, the choice was not so difficult. Two classes in general were not clear to me and although comprehension of the mysteries of time and the collection of curses in principle sounds interesting, but their advantages in the next 5-10 years for me too vague to make a choice in their favour. A true alpha is extremely useful in the short term, but it takes too much time to learn about yourself or find those super predators to move up to the second rank. I didn't even consider the High Magician, because he gave out too few bonuses at the beginning and for further evolution he will most likely need concentrated actions of the player in only one of the magical areas, and I'm still taking a little bit from everywhere. Surprisingly enough, I decided to go with the spirit of vengeance with its form of total invulnerability and its perks during the hunt for sinners. The hunt itself makes me a bit uneasy, as I remember from my past life that such a spirit's involuntary transformation can only be caused by the most vile or dark creatures, and I wouldn't want to meet my father's friends and start spontaneously combusting. But that's something some of the carriers have managed to control. The same demon hunting for the next stage of the class fits perfectly into my plans, because I already had time to sign up to clean up the invaders at the Ancient One.

With the subclasses, I didn't have to think long and after evaluating everything, I calmly chose a rune master. Others, of course, were also interesting, but now almost all my magic is completely based on rune chains and even what came to me from Asgard is also not particularly away from the rune basis.

After the choice I immediately began to overflow with power and for the sake of interest I tried to use the transformation into a spirit of vengeance. What can I say, have you ever seen a fucking yorkie, no? I have. Tiny spent the whole of my transformation following me with eyes so wide open that I got a little freaked out myself. While I was in such a state, he completely refused to even try to approach me and at all my attempts to touch him he developed near-light speed and ended up in another part of the flat. The transformation itself did not last on me for ten minutes, after its fall I felt a little tired and on new attempts to turn again nothing happened. I did not understand the principle of the transformation yet, perhaps the time is affected by the presence of a sinner or something else. After returning my appearance Tiny carefully came up to me and poked at me with his paw, making sure I was back to normal, he let himself be caught and petted.

Now that I've dealt with the pile of text I think I can evaluate my new status and open the gifts I received for the two quests.

***

Don't forget to donate gems.

And subscribe at:

patreon.com/FanFictionPremium

More Chapters