Sylpha folded her arms, her gaze sharp as she studied Arthur and Morgan. "What will you do with the Legacy you've gained?"
Morgan spoke first, her voice steady. "From me, the kingdom will receive Void Magic and Source Magic."
Arthur followed. "And from me, the kingdom will receive Element Mastery, Specialization (Tiers 1 to 5), and Gravity and Dimensional Magic (Tiers 1 to 5)."
Tyris, her eyes filled with curiosity, leaned forward. "What exactly are Element Mastery, Specialization, Gravity, and Dimensional Magic up to Tier Three?"
Before Arthur could respond, Morgan answered. "Void Magic allows the caster of magic to be switched—for example, fire to water, earth to air, and light to darkness. Source Magic lets two spells be combined into one, creating a completely new effect."
Valeron turned to Arthur. "And what about Element Mastery and the others?"
Arthur nodded and began his explanation. "Element Mastery grants access to sub-elemental magic. Each primary element has advanced derivatives:
Fire: Magma, Explosion, Plasma.
Water: Mist, Poison.
Earth: Metal, Crystal, Sand, Mud.
Air: Wind, Sound, Vacuum.
Light: Solar, Luminous, Radiance.
Darkness: Shadow, Abyssal.
Specialization Magic, on the other hand, truly becomes powerful at Tiers Four and Five. It progresses from Tier One through Seven, each stage unlocking greater mastery.
As for Gravity and Dimensional Magic, I will be providing five training spells for each tier, from Tier One to Tier Five."
Jirni narrowed her eyes. "And what about Tier Six and Seven?"
Morgan took a step forward. "Tier Six is Spirit Magic. Spirit Mastery is the art of weaving Spirit Magic spells that rely solely on the caster's own mana. Unlike conventional spells that require mixing mana with world energy, Spirit Magic is entirely self-sustained."
Arthur added, "Tier Seven is Blade Magic. Unlike standard spells, which depend only on mana and willpower, Blade Magic fully integrates an artifact into the casting process. Every rune, every crystal embedded in a weapon becomes an extension of the caster's body, making their strikes as devastating as their spells."
A heavy silence settled over the room as the weight of their words sank in.
Arthur and Morgan weren't just evolving themselves—they were changing the very foundations of magic itself.
And the kingdom would never be the same again.
Apollo furrowed his brows, his voice filled with curiosity. "Why are we keeping Cursed Magic, Singularity Magic, Bloodline Abilities Magic, Tower Crafting, and Evolution of Bloodlines?"
Elina crossed her arms, nodding in agreement. "And what exactly do they do?"
Rena's gaze sharpened as she observed Arthur and Morgan. "More importantly—what have you two evolved into?"
Before either could answer, Tista stepped forward, her expression thoughtful. "I think I can answer at least part of that."
She took a deep breath before explaining, "Tower Crafting and Evolution of Bloodlines are too dangerous to be widespread. Tower Crafting grants those at the White Core level the power to stand against Guardians themselves. If that knowledge became common, it could disrupt the balance of the world."
She paused before continuing, "As for Bloodline Evolution—if everyone could evolve their bloodlines freely, it would drastically extend lifespans. That sounds good in theory, but in practice, it would lead to magic stagnating for decades or even centuries. Progress would slow, and magical innovation could become nonexistent."
Her gaze then flickered toward Arthur and Morgan. "And as for Bloodline Abilities Magic… if everyone had unrestricted access to it, the mysteries behind bloodline powers wouldn't exist anymore. Every ability would eventually have a spell equivalent or a direct countermeasure, eliminating their uniqueness."
Morgan nodded approvingly. "The first two are correct, but your understanding of Bloodline Abilities Magic is slightly off."
She gestured with her hand, summoning a flicker of energy. "Bloodline abilities can't be sealed in spells the way traditional magic can. They can only be turned into enchantments or artificially generated through enchantments, but they can't be fully replicated as spells. That's the real reason they can't be sealed away."
Arthur then added, his voice steady and authoritative, "As for Cursed Magic and Singularity Magic—those are even more dangerous."
He turned to Apollo and Elina, his gaze intense. "Singularity Magic bypasses all arrays, rendering even the most complex formations useless. If that knowledge was misused, it could unravel centuries of magical defenses and fortifications."
His expression darkened slightly as he continued, "Cursed Magic, on the other hand, can only exist in pairs. If separated, it becomes unstable and unpredictable. That makes it nearly impossible to control without dire consequences."
Silence fell over the room as the weight of their words settled in.
Arthur and Morgan had changed—not just in power, but in responsibility. They now held knowledge that could reshape the very foundations of magic itself.
And the world would never be the same.