Sequence 9: Flickering Spark
Gains minor illusion magic and insight into small shifts in fate. Can instinctively sense when someone lies.
Sequence 8: Fate Threader
Can see fleeting glimpses of near-future outcomes. Able to subtly manipulate probability in minor ways. Illusions become more convincing and layered.
Sequence 7: Dreamtongue
Gains a second voice in dreams and rituals—can send false visions or prophetic whispers to others. Begins crafting subtle influence over groups.
Sequence 6: Script Weaver
Can plant thoughts, dreams, or memories into others through speech or symbols. Gains control over illusionary environments. Mind becomes harder to read.
Sequence 5: Paradox Adept
Can cast spells that twist cause and effect—make something happen before it's triggered. Gains access to personal "fate sigils" that alter outcomes when drawn or invoked.
Sequence 4: Masked Oracle
Can shift identities at will, including aura and voice. See multiple futures at once. Can create illusion-clones that act semi-independently.
Sequence 3: Spiral Architect
Capable of reshaping memories and beliefs in others with layered illusions. Orchestrates events like dominoes. Fate reacts to their will—coincidences become weapons.
Sequence 2: Reality Scribe
Able to rewrite symbolic representations of the world—scribbles on walls, diagrams, or spoken riddles become reality. Can trap people in temporal loops or dream mazes.
Sequence 1: Eye of the Ever-Changing
You no longer have a fixed form—your body and presence are fluid, shaped by your schemes. Time, perception, and thought twist in your presence. Can trade fates with others during key moments.
Sequence 0: Lord of Twisted Threads
A living contradiction. The past, present, and future become malleable under your will. Your words alter reality. Entire timelines can be undone or rewritten with enough planning. No one knows what you truly are—not even you.
Mythical creature form is tzeentch
Honerfic name
The lying prophet
Lord of schemes
God of change