The live stream for Titanfall ended, but that doesn't mean the hype for Titanfall ended.
Clips related to Titanfall started flooding major platforms, with people expressing their love for the game with all their might.
In no time, Titanfall became hard to come by in the U.S., Japan, Europe, and other regions.
Initially, the production line for Titanfall was well-prepared, with over 5 million copies of the game cartridges ready on the first day.
However, the production line for the game consoles was not anticipated.
According to the sales department's predictions, the majority of buyers should be gamers.
Then, after the game's release, it would gradually spread to non-gamers.
But what they didn't expect was that, right after the game's release, those who weren't initially interested in it turned out to be the driving force behind the sales.
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This time, the visuals in Titanfall were truly stunning, and the story was also very engaging.
Anyone who was interested in sci-fi or similar story settings wanted to buy it to experience it.
Those who didn't have the money to buy it still tried to find ways to get information about Titanfall.
"Terasawa, have you played the latest Titanfall?"
"Of course I have! It's an amazing game, the coolest I've ever played! A game like this, no man should miss it!"
"What? What are you talking about?"
"Titanfall! Haven't you played it?"
"Uh, no..."
The person responding immediately faced a look of disdain, as if not playing the game was the biggest mistake.
This scene was happening in many places.
Even those who weren't interested had to find a way to follow the mainstream in a society like Japan.
Otherwise, they might be ostracized.
In the past, people often discussed movies, TV shows, and baseball games, occasionally chatting about celebrity gossip.
Later, anime and games became more popular.
However, anime and games, compared to movies and baseball, still didn't have as wide an audience.
But this time, Titanfall broke out of its usual circle and got almost everyone to know about it.
So, even just to fit in, people tried to get their hands on Titanfall and experience it.
"Boss, the sales data for the first week is in!"
On the morning of March 8th, the head of the sales department excitedly walked into the game development department.
Takayuki was currently organizing plans for the next game development.
Hearing the excited voices from the sales department, Takayuki paused the meeting and said, "Let's announce it here."
At this point, several key game developers from Gamestar Entertainment had gathered in the room, and they all should hear the final sales data.
"First-week sales: 7.5 million! Of which, 1.8 million units in Japan, 3.6 million in the U.S., and 2.1 million in Europe and other regions."
When everyone heard the numbers, there was a brief moment of silence.
But soon, everyone erupted into applause.
"Boss, we've broken the record again! And it's a huge breakthrough!"
The previous record for first-week sales of a game was around 5 million.
To reach 5 million in the first week required a huge amount of effort.
But Titanfall didn't require as much marketing effort as the previous record, with most of its success coming from sales momentum.
Yet, it still broke the record, surpassing it by more than 2 million in one go.
Takayuki was pleased when he heard this data.
Titanfall had achieved the success it deserved in this world.
This was the true power of Titanfall.
In the original world, even with the competition from two massive franchises, achieving 6-7 million in sales in a year showed the game's solid quality.
However, EA in the original world had a poor release strategy and chose a bad launch window for the game.
But in this world, without those obstacles, Titanfall's release and sales were steady, with almost no problems at all.
With over 7 million units sold in the first week, it was easy to predict that the total sales would surpass 10 million, and 20 million was also very likely.
However, breaking 10 million in the first week would still be difficult.
At least not in the current era.
The original world had a player base that had been built up over two generations, making the player base massive.
In this world, there was only one generation of players, which showed the significant gap in size.
Nevertheless, Takayuki believed that eventually, a first-week sales breakthrough of 10 million would happen.
The crowd continued to clap and cheer.
They genuinely supported Titanfall.
As the top game creators at Gamestar Entertainment, they knew better than anyone how powerful Titanfall's gameplay was.
Titanfall's mechanics were the most innovative, with the time-manipulation mechanics, jumping, wall-running, and combat layers giving it more dimensions.
Additionally, Titanfall's shooting mechanics were top-tier.
God knows how much time the U.S. development team spent perfecting the shooting feel.
From what they knew, Titanfall's design also took a massive amount of time to perfect.
"Boss, we should celebrate properly!"
Takayuki smiled and nodded, "Indeed, we should celebrate. Tomorrow, we'll hold a small celebration party at the company headquarters, and the U.S. team will host one too, to celebrate Titanfall's sales record."
Then Takayuki turned to the sales department and said, "By the way, release the detailed sales data, and the console sales should have increased significantly as well, right?"
The sales department nodded immediately, saying, "Yes, console sales have increased by more than 40%. Our production capacity is struggling to keep up. I now believe that if it weren't for the limitations in console production, the sales might have been even higher. We could have easily broken 10 million."
Takayuki shook his head, "Not possible, don't get carried away. Breaking 10 million in the first week isn't something that can just happen, but breaking 8 million is definitely possible."
Takayuki hadn't expected Titanfall to break out of its usual audience, nor had he planned to ramp up console production in advance.
But it was no big deal.
The console production issue was just a temporary supply shortage.
Players who need consoles won't have to wait too long; in about a week to ten days, 99% of the sales demand will be met.
Now, department stores in the U.S. were thrilled. The surge in console sales had them scrambling, flying to Japan to secure more GSX console production capacity.