The final battle ended, but the storyline continued.
The spherical "Holy Ark" in the plot still needs to be dealt with, and the enemy's conspiracy must be destroyed.
However, in the story, the protagonist and BT Titan must make a choice: escape or sacrifice to destroy the enemy's plan. As soldiers, they would unhesitatingly choose the latter.
The protagonist and BT Titan:
"Must the story end through sacrifice?"
"It's really unfortunate. They were such a perfectly coordinated pair, but if they can live and die together, it will be worth it."
"Don't worry, BT, we'll face it together."
The viewers in the comments are now teary-eyed.
...
...
Without realizing it, they've thought back to the entire journey so far.
The girl had played for over five hours straight, forgetting about meals, and now there was a sense of tragic grandeur.
Being a soldier, sacrificing for glory and the world can make someone so resolute.
She now wondered what she would do if faced with this choice in real life.
Of course, there's only one answer—save the world!
But in the storyline, a line of garbled text suddenly appeared on the screen.
Protocol 3: ...
Then, the door of the BT Titan's cockpit reopened, and BT forcibly pulled the protagonist, Cooper, out.
The protagonist, Cooper, shouted, "BT, what are you doing?!"
At that moment, BT Titan emitted its usual emotionless mechanical voice.
"Protocol 3: Protect the Iron Rider."
"Trust me."
This time, BT Titan repeated the action of throwing the Iron Rider, just like in many previous levels.
This clearly indicated that the Titan would save the protagonist while sacrificing itself.
"Don't!"
The viewers, who had been watching from the start, could not hold back their shouts. Although it was just a live stream, no one could hear them.
The people at the carnival site, who were not very familiar with the plot, were still moved by this scene of sacrifice and rescue.
This also contributed to the quick rise in Titanfall's sales.
At that moment, the girl's live stream had reached 20,000 viewers, and there was no sign of a decline.
More people were drawn not only by Facebook's rewards but also by recommendations from those around them. It seemed like missing this live stream would be a major regret in life.
Curious, they tuned in and happened to see this scene of sacrifice, almost mistaking it for a famous sci-fi movie.
The protagonist was finally thrown out by the Titan and landed safely on relatively flat ground.
At this point, players could take control again, and the voice of the resistance commander rang out, reminding the protagonist to escape the area quickly.
But whether it was the girl live streaming or the viewers and players who had been watching from the beginning, they were all filled with immense sorrow.
Before they tuned in, they just thought this was a game.
They were mostly focused on the mecha battles.
But now, they felt that Titans were truly cool, BT was incredibly cute, and extremely reliable!
Yet such a reliable partner was still forced to sacrifice itself to save everyone, including the Iron Rider.
That "Trust me" resonated with everyone's heart.
During the game, the screen blacked out many times, as the story required the protagonist to quickly leave the area.
It wasn't until five or six minutes later that the girl emerged from the sorrowful emotion.
This was her first time feeling sadness because of a game's plot.
She wasn't very interested in role-playing, so she hadn't experienced games like Final Fantasy that had moved so many people before.
But this time, she was deeply touched by the storyline in this game.
This was truly the best game she had ever experienced.
Tears involuntarily slipped from her eyes, and she wiped them away before completing the final scene of the game.
The final jumping level wasn't difficult, especially for a girl who had previously tackled many difficult jumping and wall-scaling challenges.
In the plot, at the last possible moment, the protagonist successfully escaped the perilous situation and witnessed a planet exploding before everyone's eyes.
This scene left a deep impression.
Especially for those who had just tuned in and didn't understand the situation, they were more easily shocked by the explosion of the planet.
"What? This is a game's visual effect?"
"When did video games get this cool? I thought video games were just about Mario and Tetris before."
"Stop talking nonsense. I just want to know how much this costs. I must experience it myself!"
The number of people buying the game because of its visual effects increased dramatically in a short time.
Even people who didn't play games before were buying gaming consoles because of this game.
And the viewers who had been watching from the beginning, still grieving, hadn't even thought about buying the game yet.
"Ugh, my BT is gone."
"My perfect boyfriend is gone like this!"
"Wait, why can't it be the perfect girlfriend? BT can totally be a girlfriend too."
Watching the credits roll, the girl felt a bit lost.
This game was really amazing, but the ending left her with some regret.
It wasn't that she couldn't accept an imperfect ending; in fact, she thought such endings were more memorable.
But still, deep down, she wished for a perfect conclusion.
She silently watched the credits roll until it ended, and then the screen suddenly zoomed in on a helmet belonging to the Iron Rider. The helmet began to flicker in what seemed to be an erratic pattern.
The girl was puzzled, not understanding what was happening.
Why was the helmet constantly flickering?
Well, whatever, the game had finally ended, and her live stream should be ending as well.
She never expected to be able to live stream for five or six hours straight. When she finally realized it, she felt a little hungry.
After closing the game, she returned to the main screen of her live stream and her eyes grew wide.
During the live stream, she had been so absorbed that she hadn't even paid attention to the viewership.
After ending the stream, she found out that her backend showed over 20,000 viewers.
Among them were many overseas users.
The live stream was just a task for her, but she hadn't expected such unexpected results.
When she closed the game, there were still many comments comforting her, hoping she wouldn't be too sad, and praising the game for being really good. They said they would watch her live streams in the future and hoped to see her play more games.
Does this count as exceeding expectations?
She remembered her boss had told her to live stream, saying it would be enough if a few dozen people watched.
After all, Facebook live streams had many people, but she never expected her live stream to be the best.