"Super Mario Galaxy, a very unique jumping game."
"In previous Mario games, the gameplay was based around jumping up and down on platforms to solve various problems.
But Super Mario Galaxy breaks the limits of jumping.
By using what is called gravity, Mario is anchored to different planets, and then, with wonderfully creative level designs, we are given a brand new perspective. I have to say that Gamestar Entertainment really always manages to surprise us. Just with jumping as a gameplay mechanic, they have continuously maintained innovation and breakthroughs. It's really hard to imagine how Gamestar Entertainment can maintain such incredible creativity."
"GSX: Need for Speed, a game that leads people into the next generation."
"If there's one genre of games that has the best graphics in the world, I would definitely recommend racing games.
Because of their unique features, people focus most of their attention on the cars themselves. In high-speed movement, players have no time to pay attention to the surrounding graphics, so all resources can be focused on the vehicle itself. This is why racing games can always maintain top-tier graphics.
And among them, Need for Speed is a standout in next-gen racing, with graphics that are almost indistinguishable from real life. This time, they've even innovatively developed a mode called "filming," where you can personally adjust different camera angles in the game to create your own shots.
...
I must tell you that, from certain perspectives, the game footage you capture really does look like a photograph.
I'm not just exaggerating—this is 100% real!"
"Monster Hunter, a growth story about courage."
"Monster Hunter is a very unique game, and in the past, I was really tormented by this game.
It made me seriously question if the point of this game was to make players feel frustrated.
But I was wrong.
When the second (no, not the second) and third installments of the series came out, I finally understood Gamestar Entertainment's meticulous design.
In countless games before, players are endlessly rewarded, given satisfaction after satisfaction, but this kind of immediate gratification isn't necessarily the most refined method.
Monster Hunter is the benchmark for delayed gratification games.
At first, it doesn't make you feel comfortable.
But as you patiently hunt one monster after another, successfully slaying or capturing them, each one is a huge step forward.
And when those monstrous creatures, which once seemed so terrifying, finally fall before you, the sense of satisfaction that comes from delayed gratification is unparalleled. I really can't think of anything that can better describe this feeling. Truly… unforgettable."
When the GSX was released for about a week, game reviews began flooding in like bullets from a machine gun.
Various game media outlets were celebrating like it was a holiday. This year's KPI assessment was definitely secure.
On this front, they had to thank Gamestar Entertainment.
Of course, from the player's perspective, they also thanked Gamestar Entertainment.
They thanked Gamestar Entertainment for the joy they brought.
This was something no other game company could compete with.
Sury Electronics' products followed suit.
However, Gamestar Entertainment took just one week to surpass three million units in global sales during the first week.
Of that, one million units were sold in Japan, 1.3 million units in the U.S., and the rest spread across Europe, Australia, Canada, and some less mainstream regions.
Sury Electronics' latest console couldn't compare in its first week of sales.
Global sales barely reached a million.
However, this could still be considered a decent result, just not comparable to Gamestar Entertainment.
Sury Electronics also had numerous games.
But for some unknown reason, many players who bought them began to complain that the games didn't match the promotional graphics—they felt like they'd been misled.
Even though Sury Electronics' game consoles were cheaper, players started to feel a trust crisis, thinking that Sury Electronics was just trying to deceive them out of their money.
Looking over at Gamestar Entertainment, their products were the real deal.
As for Sury Electronics' game development team, they could only silently defend themselves.
They had no involvement in the game content; they were just responsible for console development, and they had already done their best to make the consoles perfect. That, in itself, was no easy feat.
But the games themselves were lacking, and there was nothing they could do about it.
Ueto held a late-night meeting, berating all the first-party studios that had worked on the games.
He had once trusted his team immensely, but now they seemed completely unmotivated. The quality of the games was so poor that even he couldn't get past his own standards.
The staff could only accept the criticism in silence, with no room for rebuttal.
After all, their work was indeed subpar.
Fortunately, the foundations of the games were still there, and they weren't beyond saving.
However, once again, Gamestar Entertainment had an absolute upper hand in the game lineup.
It was really confusing.
They couldn't understand how Gamestar Entertainment managed to maintain such high standards across all their games.
Did they never make mistakes in game development?
In response, Takayuki said nothing.
But as for another matter, Gamestar Entertainment was starting their own counterattack.
"Come on, where are all those economists who criticized us?"
"And those who secretly hired black hands to smear us?"
"Step forward, and stand ready for the slap. Don't let anyone escape."
The success in sales gave Gamestar Entertainment tremendous confidence. They decided to return all the insults from the past and had no intention of holding back. They would fire back as fiercely as possible.
Baitaro Umi received divine orders this time and went wild, posting aggressively on Facebook.
After all, the right to explain everything rested solely with him, and if anyone dared to serve him a court summons, Gamestar Entertainment's lawyer team would be on standby.
Now, Gamestar Entertainment's lawyer team had earned a new nickname: "The Rogue Legal Team."
They were completely unreasonable, but at the same time, no one could do anything about it.
And within this, there were a few defectors, like Abiston.
They weren't concerned about the image or prestige; they cared about the facts, preferring to speak based on reality.
And the reality was that Gamestar Entertainment had succeeded again.
All previous assumptions had been overturned.
Having now experienced Gamestar Entertainment's games, they understood why Gamestar Entertainment was successful.
They were just better at it, and there was no argument to be made.