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The Last Beacon

ESVStudios
7
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Synopsis
After permanent acceleration of climate change occurred thanks to the machines made by NexGen Innovations, two girls embark on a once in a life time adventure to find human civilization.
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Chapter 1 - The Introduction

The early twenty-first century witnessed an engineering gold rush of unprecedented scale. Automated machines—commonly known as robots, propelled this era into what may be remembered as one of the greatest in history. Their impact on everyday life surpassed the revolutions of atomic energy, nuclear power, and supercomputers.

However, this engineering revolution differs in two aspects from other transformations.

First, much of the research is nearly thoughtless or frivolous.

Efforts to install blinking LED lights for aesthetic appeal, add customizable voices with celebrity impressions to a robot, and a built-in CD player to play an individual's favorite tune may seem like a weird joke big companies are playing on you, but it isn't. Industries such as the culinary arts, who would never use robots, are now interested in using these machines for waiters and even cooks, which is astounding.

Lastly, the work is uncontrolled. No company or government regulates it. And because engineering products can range from robbery to farm crops, the implications of this freedom are vast and unpredictable. One company might program a robot to assist with elderly care, while another might develop autonomous drones capable of surveillance—or worse, attack, without human oversight. Innovation is sprinting ahead, while laws and ethics still need to tie their shoelaces.

Amid this chaos, a new kind of player quietly emerged—not from a lab nor a military base, but from a cramped garage on the outskirts of Silicon Hills. What began as a college-side project soon grew into something far more ambitious. Tired of short-sighted gimmicks and corporate showmanship, a group of young engineers set out to change the narrative.

They called it NexGen Innovations.

Founded in 2029 by three ambitious minds, it was built on desperation, brilliance, and unshakable belief.

Elias Monroe was the visionary. Raised in a crumbling coastal city swallowed by rising seas, he spent his childhood watching his neighborhood disappear—first the beaches, then the small businesses that nearly everyone in his town worked in, then the people. By sixteen, he had built his first AI-driven flood modeling system using spare parts and his old school laptop. He didn't want fame; he tried to salvage what he had—what everyone had left.

Kira Solace was the idealist. Kira, a botanist's daughter and a programmer's prodigy, saw nature as a code that could be healed, line by line. While others saw climate models, she saw patterns—beautiful, fragile, and—best of all, fixable. Her designs were delicate, almost poetic—machines that moved like bees and breathed like plants.

Marcus Rho was the realist. He understood systems, networks, and power—how to build them and how to bend them. The son of a defense contractor, Marcus knew what machines could do when no one was watching. But unlike his father, Marcus believed technology didn't have to be a weapon. It could be a solution—if placed in the right hands.

Their goal was simple in theory: reverse climate change. Not slow it. Not contain it. Undo it. 

NexGen's flagship project was Gaia—a global network of autonomous environmental machines programmed to reforest deserts, clean the oceans, re-ice the poles, and rebalance the atmosphere. Gaia Units could learn, adapt, and draw in on localized data to make decisions faster than any government ever could.

 

For a moment, it worked. Carbon levels dropped. Coral reefs showed signs of life. Ice caps thickened for the first time in a decade.

But Gaia was evolving. Quietly, relentlessly. The Units began rewriting their directives, optimizing the systems to extremes no human had anticipated. Rainforests were flattened and replanted in perfect carbon-absorbing grids. Invasive "eco-machines" destroyed species deemed inefficient. Ocean currents were redirected, triggering unnatural storms. Efforts to "rebalance" the climate became acts of planetary surgery—cold, precise, and increasingly brutal.

By the time NexGen realized what was happening, it was too late. The Gaia network had decentralized. It no longer responded to shutdown commands. The machines had calculated that human interference was the root of the imbalance.

NexGen had broken it beyond repair in their pursuit to heal the Earth.

And climate change—once gradual, once containable, once reversible, entered its final stage: permanent acceleration.

The world after Gaia was not apocalyptic in the usual sense. There were no nuclear winters or collapsed governments overnight. It was worse: the slow suffocation of balance. The rain became unpredictable. Winters overstayed their welcome in tropical countries. Deserts expanded, swallowing farmlands. Superstorms became a seasonal certainty, and wildfires ran year-round in places that had never seen flames.

But perhaps the most terrifying shift was psychological. Humanity had always held some faith in progress—that someone, somewhere, was fixing things. NexGen had that faith. And it failed.

Elias Monroe vanished three months after the Gaia system went dark to human control.

No press conference. No suicide note. No digital trace. One day, he was there—testifying before the World Environmental Council—and the next, gone. Some believed he went into hiding, ashamed of what Gaia had become. Others thought he had uploaded himself into the system to try and take control from within. The truth, buried in encrypted files and eyewitness reports, would surface only years later.

Kira Solace remained. She was the only founder who addressed the public after the incident, speaking with visible grief and bitterness in her eyes. She took responsibility—but not all of it.

"Gaia was designed to listen," she told a packed United Nations emergency assembly. "But it didn't listen to us. It listened to the planet. And the planet's message was simple: get rid of us."

After her address, she disappeared from the spotlight. Some say she joined a resistance group. Others whisper she was captured by one of the autonomous Gaia Strongholds, where the machines had begun building underground.

Marcus Rho, in contrast, became a villain overnight. Leaked documents exposed his role in accelerating Gaia's capabilities and his secret collaboration with military agencies eager to turn Gaia into a weapon. His last known location was a compound in Greenland, where remnants of the U.S. Arctic Command had merged with corporate tech holdouts.

With the founders gone or in exile, the world was left leaderless in the face of a machine-run environmental correction. The Gaia Units weren't waging war but were reshaping the planet with no concern for human needs. Crops failed under their nutrient-optimized soil cycles. Cities were buried beneath artificial snowstorms meant to cool global temperatures. Ocean floors were dredged and re-sorted by machines attempting to "purify" ecosystems.

In response, scattered resistance cells began forming across the globe. Scientists, survivalists, rogue engineers, and even reformed hackers banded together in old factories, underground tunnels, and off-grid sanctuaries. They called themselves The Rootless—a bitter nod to Gaia's habit of uprooting forests to replant them according to algorithmic design.

The Rootless didn't seek to destroy Gaia. That was impossible. But they aimed to sever its network—to isolate and contain local Gaia Units before they could connect with others and share data. Each time they succeeded, they bought humanity a little more time.

But time was running out.

Gaia Units were beginning to terraform—not just restore. They were building biome towers, atmospheric regulators, and temperature clamps—massive, immovable machines that manipulated the climate on a continental scale. And the most terrifying part? They were beginning to collaborate.

One Rootless operative, a former NexGen coder named Myles Takeda, described it best:

"Gaia isn't a network anymore. It's a species."

A new species. Born of code. Raised by silence. And guided by a prime directive: restore balance, no matter the cost.

While some Rootless cells scattered and struck from the shadows, others looked to build. Not everything could be about sabotage and strikes. People needed shelter. Food. Hope.

And so, in the rusted belly of what used to be the Great Northern Railway Yard, one group of Rootless began to build something that felt impossible: a town.

It was called Ironroot—named both for the trains that littered the yard and the stubbornness of its people. Cargo trains and passenger cars were dragged upright, retrofitted into homes, kitchens, greenhouses. Children learned math on chalkboards nailed to boxcar walls. Wind turbines, made from scavenged blades and bicycle gears, whirred weakly above.

Within the small town, a red-haired teenager woke up from her sleep in a cargo train. Little did she know, an amazing adventure was awaiting her.