Cherreads

Chapter 8 - Power leveis

Complete Divine Level System

(With Battles, Domains, and Ascension)

1. Hierarchy of Deities

(Main Progression)

Category Rank Typical Power Range of Influence Faithful Required

Minor Deity 0 → 10 Local miracles (healing, harvesting) 1 village/small town 100~10,000

Embryonic Deity 0 → 10 Manipulation of natural phenomena 1 kingdom/region 10,000~100,000

Complete Deity 0 → 10 Alteration of natural laws (seasons) 1 continent/world 100,000~1,000,000

Primordial Deity 0 → 10 Creation/destruction of worlds Multiple planes 1,000,000+

Cosmic Entity ? Omnipotence in its domain Entire reality Transcendental worship

2. Divine Domains

(Power Specializations)

Each god has domains that define their abilities. The higher the rank, the more domains can be acquired.

Examples of Domains:

Spring (Fertility, Flowers, Rebirth)

War (Battle, Strategy, Courage)

Death (Souls, Necromancy, Judgment)

Knowledge (Magic, Wisdom, Secrets)

Deception (Illusions, Treachery, Shadows)

Domain Bonus:

A god acts with +30% power within their primary domain.

Can suppress gods of opposing domains (e.g. Death vs. Life).

3. Battle Between Gods

(How Deities Conflict)

Battle Modifiers:

Domain Advantage: If you attack within your specialization, your power is amplified.

Faith of the Faithful: Gods with more followers recover energy faster.

Sacred Territory: Battling in your own realm grants +50% power.

Ways to Defeat a God:

Destroy their Cult (Without followers, they weaken).

Steal their Domains (Through rites or betrayal).

Sealing (Using a divine artifact).

Absorption (Stronger Gods can consume weaker ones).

4. Ascension Ritual

(How to Rank Up)

To evolve (e.g.: Lesser Deity → Embryonic Deity), the god must:

Reach Rank 10 in their current category.

Perform an Epic Feat (e.g.: Save a Kingdom, Kill another God).

Have a Minimum Number of Faithful (e.g.: 10,000 for Embryonic).

Survive Divine Judgment (Cosmic Trial or Attack by Rival Gods).

5. Decadent Gods and False Gods

Decadent Gods

Deities who have lost their faithful or have been cursed.

They regress in level until they become powerless spirits.

They may attempt to wage holy wars to regain worshippers.

False Gods

Powerful beings (e.g.: Elder Dragons, Sorcerers) who deceive the faithful.

They have no true domains, but use artifacts or magic.

If exposed, they quickly lose power.

Divine Artifact Power Levels

(Influence and potency scale depending on the deity using them)

Artifact Category Power Level Description Typical Bearer

Mundane Artifact 0 Objects with a slight divine blessing, but no active powers. Minimal effects (e.g. holy water, simple protective amulet). Priests / Devout Faithful

Blessed Artifact 1–3 Able to perform minor miracles (heal wounds, purify food). Requires faith to activate. Paladins / Avatar of Lesser Gods

Epic Artifact 4–6 Manipulates natural phenomena (control flames, summon storms). Can house a fragment of a god's domain. Divine Champions / Demigods

Legendary Artifact 7–9 Alters local laws (create sacred grounds, counter magic). Bound to a specific domain (e.g. Sword of Judgment for the Death Domain). Minor / Embryonic Gods

Divine Artifact 10 Can challenge or supplant minor gods (seal a decaying god, create a sacred oasis in hostile dimensions). Complete Gods

Primordial Artifact 10+ Can create or destroy worlds (e.g. Hammer of Creation, Eclipse Crown). Can only be used by primordial gods or with mass sacrifice. Primordial / Elder Gods

Cosmic Artifact ? Transcends mortal comprehension. Can rewrite realities or imprison cosmic entities. Cosmic Entities / False Gods (with risk of corruption)

Battle Modifiers for Artifacts

Divine Attunement: If the artifact is aligned with the god's domain, its power doubles (e.g. A Staff of Life in the hands of a healing goddess).

Divine Curse: Stolen or corrupted artifacts can cause the user to level down.

Source of Faith: Artifacts fueled by prayer (e.g. a sacred idol like the Rose) can recharge powers in sacred grounds.

How to Obtain Artifacts

Divine Creation: Gods can forge artifacts using fragments of their domain (e.g. a war god creates a fiery spear).

Plunder: Stealing from other gods (risking cosmic vengeance).

Trial: Mortals can earn artifacts by completing epic tasks (e.g. defeating an elder dragon to obtain its crystallized heart).

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