Cherreads

Sigil

Power Level Rank 

1. Novice (Beginner)

• Description:

• New to their Sigil powers, novices have minimal control over their abilities. Their magic is raw, unstable, and often results in unintended consequences.

• Abilities:

• Basic elemental manipulation, often uncontrollable.

• Minor spells and defenses, but prone to failure or backfiring.

• Low stamina and limited endurance when using magic.

2. Initiate (Early Beginner)

• Description:

• Initiates are still learning the basics of their Sigil. They can perform small, simple feats of magic, but they are still struggling to control their powers in any meaningful way.

• Abilities:

• Small-scale elemental manipulation, basic barriers, and initial combat magic.

• Power is unstable, but they can perform low-level magic with relative success.

• Limited resistance to magical fatigue and a higher chance of backlash when trying to push their abilities.

3. Adept (Intermediate)

• Description:

• Adepts have gained control over their Sigil, enabling them to use their magic with more accuracy and confidence. Their powers are more consistent, but they still have much to learn.

• Abilities:

• Moderate control over their Sigil's elemental forces.

• Capable of combat spells and defensive magic, but their attacks are often not as powerful as they could be.

• Ability to resist lower levels of magical backlash, though advanced techniques are still challenging.

4. Skilled (Upper Intermediate)

• Description:

• Skilled individuals can use their magic in more creative and strategic ways. Their connection to their Sigil allows them to summon more potent magical effects, but they are still limited by their experience and magical reserves.

• Abilities:

• Proficient control over magic, capable of sustaining powerful spells for longer periods.

• Able to combine elements of their Sigil for more complex effects.

• Increased stamina and magical resistance, allowing for prolonged use in combat.

5. Master (Advanced)

• Description:

• Masters have reached a high level of mastery over their Sigil and can manipulate powerful elemental forces. They have learned advanced techniques that allow them to create devastating attacks, though their powers are still not at their peak.

• Abilities:

• Advanced offensive and defensive magic, capable of large-scale destruction or control over the battlefield.

• Highly skilled in elemental manipulation, able to summon storms, earthquakes, and other natural phenomena.

• Magic reserves are expanded, with faster regeneration and fewer instances of backlash or magical fatigue.

6. Grandmaster (Legendary)

• Description:

• Grandmasters are legends in their own right, with unparalleled mastery over their Sigil. They can alter the landscape, shape reality, and perform magic that defies the natural world. They are revered as demigods by those who know of their powers.

• Abilities:

• Supreme control over magic, able to manipulate vast forces of nature, summon apocalyptic events, or control entire ecosystems.

• Mastery over combat magic and defensive wards, often considered invincible by lesser beings.

• Ability to resist or negate attacks from other Grandmasters or Inheritors, manipulating magical energy with precision.

7. Inheritor (Cosmic Power)

• Description:

• The Inheritors have transcended conventional magic. They possess god-like powers that allow them to shape existence itself. At this level, the user can defy the very laws of reality, bending time and space to their will.

• Abilities:

• Control over reality itself, manipulating time, space, life, and death with ease.

• Can affect the very structure of the universe, altering timelines or changing the nature of existence.

• Often beyond the reach of most, with vast magical and physical resilience, making them nearly indestructible.

8. Celestial (Divine)

• Description:

• Celestials are beings of pure magic and divine essence, wielding powers that are unimaginable even to other Inheritors. These individuals have ascended to a level that grants them near-immortality and near-unlimited control over the universe itself.

• Abilities:

• Ability to create or destroy entire worlds, alter the fabric of reality at will.

• Near-infinite magical reserves and the ability to manipulate all forms of magic simultaneously.

• Unyielding in combat, capable of shifting the balance of power in the universe through their actions.

9. Transcendent (Supreme)

• Description:

• The transcendent are so far beyond mortal comprehension that they exist outside the normal laws of the universe. They are the arbiters of creation and destruction, capable of resetting realities, changing fundamental truths, or even transcending the universe entirely.

• Abilities:

• Beyond comprehension—these beings can create and destroy on a cosmic scale.

• Capable of altering fundamental truths, timelines, and even the core principles of the universe.

• Infinite lifespan, existing as concepts rather than physical entities, with nearly omnipotent control over all matter, energy, and time.

Sigil Types

Elemental Sigils

1. Fire Sigil

• Wielders control flames, heat, and combustion.

• Fire manipulation can range from small sparks to raging infernos.

2. Water Sigil

• Masters of liquid, vapor, and ice, able to control water and summon tidal waves.

3. Earth Sigil

• Control over the earth, stone, and terrain, shaping mountains and causing earthquakes.

4. Air Sigil

• Wielders of wind and air currents, capable of flight and manipulating weather patterns.

Ethereal Sigils

5. Light Sigil

• Users can manipulate light, energy, and illumination, creating blinding rays or healing with light.

6. Darkness Sigil

• Masters of shadow and fear, able to cloak areas in darkness or raise nightmares.

7. Time Sigil

• Control over time itself, allowing users to slow, speed up, or freeze time.

8. Space Sigil

• Mastery of spatial dimensions, allowing teleportation, distortion, and shifting of reality.

Spirit Sigils

9. Life Sigil

• Control over living beings, healing, and manipulating biological processes.

10. Death Sigil

• Wielders of decay, death, and spirits, able to summon the deceased or curse the living.

11. Mind Sigil

• Psychic powers, including telepathy, telekinesis, and mental domination.

12. Chaos Sigil

• Unpredictable magic that distorts reality, with volatile effects.

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