> "When the system gives you a crown, don't wear it. Forge a throne instead." — Aric Valen
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[Location: Irregular Genesis Territory – Village Phase I]
After the evolution of the Boundless Inn into a village-tier domain, Aric received full access to his Territory Core Grid. This included basic infrastructure management: paths, farms, residential zones, defensive arrays, summon deployment points, and domain-wide rule enactments.
The system interface had become more detailed:
> [Territory Name]: Irregular Genesis Core [Rank]: SS (Phase I) [Blueprints Installed]: 13/100 [Domain Buffs Active]: • Minor Time Acceleration (x1.25) • Training Efficiency Boost +12% • Interdimensional Barrier: Low-Level Protected
But territory growth wasn't passive. To rise in ranks, Aric needed to:
Expand population
Host domain events (tournaments, trials, research awakenings)
Defeat external threats
Maintain Realm Stability (prevent over-summoning, corruption, invasions)
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[Lore Expansion: Origin Sigils]
> "There are 7 Origin Sigils. One for each Principle of Creation."
Each Origin Sigil granted access to a Layered Architect Memory, containing fragments of power, knowledge, and potential.
Known Sigils & Associated Principles:
1. Genesis Flame (Aric) – Creation & Adaptation
2. Void Spiral – Destruction & Rebirth
3. Eternal Prism – Time & Dimensions
4. Thorn Crown – Dominion & Influence
5. Abyssal Bloom – Secrets & Corruption
6. Warden's Brand – Laws & Oaths
7. Starlight Quill – Knowledge & Fate
Each bearer could eventually awaken a "World Rewrite Right," allowing them to permanently alter a law of reality once per floor or layer.
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[Organizations & Faction Frameworks]
When founding a group in the Nexus System, players could choose from specialized models.
1. Factions (Military Grade)
War-focused groups with priority for siege, domain capture, and raid events.
Receive "War Protocol" bonuses during declared invasions.
Can establish military branches.
2. Orders (Ideological Faith)
Gain Faith Points from influence, prayer, belief mechanics.
Can bless or curse, use territory-wide dogma effects.
Can trigger Divine Events (rare buffs for members).
3. Syndicates (Trade/Underworld)
Manipulate markets, sabotage others, control resource paths.
Receive black market access and covert mission perks.
Can forge dark contracts and corrupt NPCs.
4. Guilds (Balanced & Cooperative)
Flexible infrastructure: raids, economy, politics.
Strong base support and customizable divisions.
Ideal for mixed skill player bases and hybrid leadership.
5. Colonies (Expansion-focused)
Best starting growth rate, auto-scans unclaimed zones.
Less power in PvP but excellent for exploration and discovery.
6. Houses (Legacy/Familial)
Bloodline-based powers; boost clone lines or descendants.
Can build "Heir Trials" and pass unique skills generationally.
Can form alliances through marriage and pacts.
Irregular Genesis remained a Hybrid Guild, but Aric had plans to convert it into a fusion model by absorbing traits from the Architect path itself.
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[Summon Mechanics: In-Depth Expansion]
> "Your summons are extensions of your will. If your will is weak, so are they."
Every being had a Base Summon Limit, tied to:
Talent Rank
Establishment Rank
Authority Points (earned through conquest or development)
Initial Free Summons:
F to C Rank: 1 summon
B to A Rank: 2 summons
S to SS+: 3 to 5 summons
SSS to EX: 6+ summons
Summoning Costs (After First Free Batch):
Summon Tokens (dropped by dungeon bosses, elite events)
Soul Thread Crystals (bind the will of powerful summons)
Command Slot (must be available per protector type)
Summon Classes:
1. Common Guard – Basic defense NPCs
2. Elite Vanguard – Named warriors with classes
3. Mystic Constructs – Golems, machines, spiritual familiars
4. True Followers – Entities who worship the summoner
5. Legacy Binds – Summons from bloodline, system, or race
Special Rule: Infinite Slot Candidates
For rare existences like Aric, balance was maintained by:
Summon Loyalty Strain: Command efficiency drops if too many active
Domain Integrity: Too many summons risk instability or domain collapse
Law Breaker Detection: Overuse triggers intervention by System Enforcers
Note: Aric's [Infinite Creation] ability allowed cloned summons with their own skill paths, but only if sustained by his expanding world core.
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[Mystery Element: Tomb of the Forgotten Scripts]
According to System Mythology, Layer 99 contained the final tomb of the last Prime Architect.
> "He who reads the Forbidden Line may rewrite the entire System—or delete it."
Only those who have earned all 7 Sigils may approach the tomb. Rumors say the architect left behind:
A Perfect Blueprint: Allows territory expansion without limits.
Summon of All Origins: A being made from every species' peak gene.
True Rewrite Authority: Change 3 laws of the world permanently.
Aric had one Sigil. Six more remained hidden. But each bearer would not be an ally.
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End of Chapter 11