Establish ranking systems for strength, knights, and magicians in our world.
Knight Ranking (Knight Stars):
Using a star system, we can denote a knight's level of experience, skill, and possibly their rank or the prestige of their service.
* One Star (*): Novice Knight/Knight-Errant: Newly dubbed knights who are still gaining experience. They have basic combat skills and are likely undertaking their first quests or serving under more experienced knights.
* Two Stars (**): Journeyman Knight/Knight Bachelor: Knights with some experience in battle and service. They have proven their skills and are capable of leading small patrols or taking on more challenging tasks.
* Three Stars (***): Knight Commander/Knight Banneret: Experienced and respected knights who have demonstrated leadership qualities and significant combat prowess. They might command a company of soldiers or hold a position of authority within a noble's retinue.
* Four Stars (****): Royal Knight/High Knight: Knights who have distinguished themselves through exceptional service, bravery, or skill. They might be personal guards to royalty, leaders of elite units, or hold significant land and influence.
* Five Stars (*****): Legendary Knight/Knight Paragon: Knights whose deeds have become the stuff of legend. They possess unmatched combat skills, have accomplished extraordinary feats, and are revered figures throughout the land. This might also represent the highest ranks within a specific order of knights.
Magician Ranking (Magician Circles):
Using a circle system can symbolize a magician's level of magical knowledge, power, and perhaps their standing within a magical order or society.
* One Circle (○): Initiate/Apprentice: Those who are just beginning to learn the ways of magic. They have a basic understanding of fundamental spells and are under the tutelage of a more experienced magician.
* Two Circles (●): Journeyman/Practitioner: Magicians who have mastered the basics and are capable of casting more complex spells. They might be working independently or as assistants to higher-ranked mages.
* Three Circles (◎): Adept/Master: Skilled and knowledgeable magicians with a strong command over a specific school or several schools of magic. They might have their own apprentices or hold positions of respect within a magical guild or academy.
* Four Circles (◕): High Mage/Archmage: Powerful and influential magicians with a deep understanding of magical theory and practice. They are capable of wielding significant magical power and might hold leadership roles or possess unique and rare magical abilities.
* Five Circles (●◎): Legendary Mage/Sorcerer Supreme: These are the most powerful and experienced magicians in the world. Their magical abilities are legendary, and they might have a profound impact on the history and events of your world. They might possess knowledge of ancient or forbidden magic.
Strength Ranking (Up to Level 12):
* Level 1-2: Common Strength: (As described before - Average, Trained)
* Level 3-4: Exceptional Strength: (As described before - Beyond Normal Training, Renowned)
* Level 5-6: Heroic Strength: (As described before - Superhuman Feats, Inspires Awe)
* Level 7-8: Unimaginable Strength: Strength that surpasses typical heroes, capable of moving mountains or withstanding immense forces. Legends might be built around individuals at this level.
* Level 9-10: Godlike Strength: Strength that begins to blur the lines between mortal and divine. Individuals at this level could potentially challenge powerful magical entities or even minor deities.
* Level 11-12: Transcendent Strength: Strength that exists on a plane beyond normal comprehension. Perhaps capable of affecting the very fabric of reality or rivaling the power of creation itself. Your protagonist's ultimate potential could reside here.
Knight Ranking (Up to 12 Stars):
* * to *****: (As described before - Novice to Legendary Knight)
* Six Stars (******): Knight Commander of the Realm: A knight who commands significant forces within a kingdom, perhaps leading entire armies or a major military order.
* Seven Stars (*******): Grand Knight of the Order: The highest rank within a prestigious knightly order, possibly with significant political influence and legendary status.
* Eight Stars (********): Knight Paladin: A paragon of knighthood, embodying not only martial skill but also exceptional virtue and unwavering dedication to justice. Often figures in epic tales.
* Nine Stars (*********): Sword Saint/Master: A knight whose skill with a blade transcends mere combat, reaching an almost mystical level of mastery. Their swordsmanship could be considered an art form.
* Ten Stars (**********): Shield of the Realm: A legendary defender, renowned for their ability to withstand any assault and protect the innocent. Their defense is as formidable as others' offense.
* Eleven Stars (***********): Avatar of War: A knight who seems to embody the very spirit of battle, possessing unmatched combat prowess and strategic genius, capable of turning the tide of entire wars single-handedly.
* Twelve Stars (************): The Eternal Knight: A mythical figure, perhaps tied to an ancient prophecy or legend, representing the ultimate ideal of knighthood and potentially possessing supernatural abilities alongside their martial skill.
Magician Ranking (Up to 12 Circles):
* ○ to ●◎: (As described before - Initiate to Legendary Mage)
* Six Circles (●●◎◎): Master of Elements: A mage who has achieved profound control over the fundamental elements (fire, water, air, earth, etc.), able to summon and manipulate them with incredible precision and power.
* Seven Circles (●●●◎◎◎): Grand Illusionist/Enchanter: A master of illusion and enchantment, capable of weaving intricate deceptions, manipulating minds, and imbuing objects with potent magical properties.
* Eight Circles (●●●●◎◎◎◎): Necromancer/Life Weaver: A mage who delves into the mysteries of life and death, capable of raising the dead, healing grievous wounds, or manipulating the very essence of life force (depending on whether you want them to be benevolent or malevolent).
* Nine Circles (●●●●●◎◎◎◎◎): Dimensional Walker/Teleporter: A mage who has mastered the art of manipulating space and time, able to travel between dimensions, teleport vast distances, or even glimpse into possible futures.
* Ten Circles (●●●●●●◎◎◎◎◎◎): Force Mage/Kinetic Master: A mage with unparalleled control over raw magical force, able to move objects with their mind, create powerful energy blasts, and manipulate gravity itself.
* Eleven Circles (●●●●●●●◎◎◎◎◎◎◎): Oracle/Seer: A mage whose connection to the mystical energies of the world grants them visions of the future and profound insights into the hidden truths of the universe. Their wisdom and prophecies are highly sought after.
* Twelve Circles (●●●●●●●●◎◎◎◎◎◎◎◎): The Primordial/Source Weaver: A mage who has tapped into the very source of magic, wielding power that rivals the gods. They might be able to create or unmake magical energies and their understanding of magic is absolute.
"Thirteenth" level could signify for each of your ranking systems, representing a transcendence beyond the already legendary twelfth tier:
Strength (Level 13): Transcendent Force
* Aspect Embodiment: At this level, strength might become less about physical muscle and more about embodying a fundamental aspect of the universe. Perhaps the protagonist becomes the very embodiment of Force, Motion, or even Creation itself. Their actions would have cosmic-level consequences.
* Reality Manipulation through Force: Their strength allows them to directly manipulate the fabric of reality simply through force of will. They could rewrite laws of physics, create or destroy matter at will, and shape the world around them with a thought.
* Omnipresent Potential: Their strength isn't limited to a single point; it becomes a potentiality that exists everywhere and nowhere at once. They could exert any level of force on any point in existence instantaneously.
* Beyond Conceptual Strength: This level of strength might even transcend our understanding of what "strength" truly means. It could be a connection to a primal, universal energy that dwarfs any physical or magical power previously encountered.
Knight Ranking (13 Stars): The Unwritten Oath
* The Oath Incarnate: This level might represent a knight who has become the living embodiment of the original ideals and principles upon which knighthood was founded. They are more than a warrior; they are a force of pure justice and righteousness.
* Guardian of the Tapestry: Perhaps the "thirteenth star" signifies a knight who is tasked with protecting the very fabric of reality or the balance between different realms or dimensions. Their oath transcends individual kingdoms and extends to existence itself.
* The Silent Watcher: This could be a figure who exists outside the conventional hierarchy of knights, a legendary protector whose presence is only known in times of ultimate crisis. They are the last resort, an embodiment of unwavering defense against unimaginable threats.
* The Heart of Chivalry: Instead of a title, it could represent a state of being where the knight's spirit and will are so intertwined with the essence of chivalry that they possess abilities that seem miraculous, inspiring all around them and turning the tide of any conflict through sheer presence and unwavering resolve.
Magician Ranking (13 Circles): The Source Unbound
* The Architect of Magic: A mage at this level might not just wield magic but understand and manipulate its very architecture. They could rewrite the fundamental rules of magic, create new forms of magical energy, and potentially even create or unmake entire magical systems.
* Whispers of the Void: They might have delved into the primordial void before creation, gaining knowledge and power from the source before it was shaped into the magic known to others. Their spells could tap into this raw, untamed power.
* Omni-Magic: This could represent mastery over all forms of magic, past, present, and future. They could effortlessly wield any spell, counter any magical effect, and understand the underlying principles of all magical disciplines.
* Beyond the Veil: Perhaps this level signifies a connection to a plane of existence beyond the reach of normal magic, a realm where the laws of magic as they are understood do not apply. They could draw power and knowledge from this source, granting them abilities that defy comprehension.
There are 9 continents in our world, two large, four medium, and one small that known to the world, with 32 empires and 69 kingdoms.
The last two continents aren't known to the world and hasn't been visited or explored before.
Inhabitants in various continents :
Continent 1 (Large - Aethelgard):
* Dominant: Humans. Several major human empires and kingdoms occupy the fertile plains and coastal regions. This continent could be a primary stage for human continental wars.
* Other Presence: Dwarves in the mountain ranges, maintaining their own strongholds and potentially involved in trade or conflict with human kingdoms.
Continent 2 (Large - Veridia):
* Dominant: Elves. Vast forests are the heartland of various elven societies.
* Significant Presence: Humans also have established colonies and kingdoms along the coasts and in more open areas, leading to potential conflict over land and resources with the elves.
Continent 3 (Medium - Solara):
* Dominant: Humans. This continent could be characterized by more arid or harsher environments, with human barbarian tribes and nomadic groups as well as settled kingdoms. These human factions could be frequently at war with each other.
* Other Presence: Beast men inhabiting the more remote wilderness areas, occasionally raiding human settlements.
Continent 4 (Medium - Nordhaven):
* Primary: Giants (as a type of Titan or separate race). The icy north is their domain, with limited human presence in the southern fringes, possibly as hardy settlers or raiders.
Continent 5 (Medium - Xylos):
* Dominant: Humans. A continent known for its more advanced learning and perhaps a more fragmented political landscape of smaller human kingdoms and city-states, potentially making it a target for larger empires from other continents.
* Other Presence: Gnomes and Halflings in more secluded areas, maintaining their neutrality or engaging in quiet trade.
Continent 6 (Medium - Atheria):
* Primary: Dragons. Their presence makes this continent a dangerous and sparsely populated place for other races. Small, scattered human settlements might exist at their peril, or perhaps dragon-worshipping cults.
Continent 7 (Small - Ismara):
* Primary: Merfolk/Sirens in the surrounding waters and coastal areas. Any human presence would likely be limited to seafaring traders or explorers who need to...