At the critical moment, Kevin suddenly jumped lightly, and a round slime appeared under him.
A slime mount summoned by Slime Saddle!
"Goodbye, you!"
After leaving a word, Kevin rode the slime into the air and quickly escaped from the attack range of the Desert Scourge.
The double jump provided by the Cloud in a Bottle also works on mounts!
Moreover, the characteristic of the slime mount is that it accelerates the vertical rise and fall, so it can jump to a higher place!
The most important thing is that when it falls on an enemy, it will not suffer collision damage.
It can also cause damage to monsters and gain a certain amount of elasticity!
With this feature, Kevin can ride the slime and jump back and forth on the huge body of the Desert Scourge!
The shallow dungeon in Orario is small, and the city with tall buildings is more suitable for hooks.
In the world of Terraria, mounts are even more important in boss battles!
As Kevin continued to bombard, the number of segments of the Desert Scourge became fewer and fewer.
In the end, the explosion blew up the body and the head into pieces.
Only after confirming that the Boss had dropped the treasure bag and was completely dead did Kevin breathe a sigh of relief.
"it's over."
Compared to the performance when challenging the Slime King for the second time.
In this battle, Kevin's fighting was obviously more mature and relaxed.
There are many auxiliary effects brought by buff potions.
There are also results from the training she received from Ais.
Feeling that he was getting stronger, Kevin was filled with a sense of accomplishment.
Of course, the most rewarding moment is when you pick up the treasure bag.
After impatiently opening the Desert Scourge's treasure bag, Kevin's inventory contained a bunch of junk.
It can't be said to be garbage, but the things are too fragmented.
Although it was a boss in the desert, a bunch of corals, shells, starfish and other materials appeared in the treasure bag.
"I remember that in the setting of 'Cataclysm', the desert in Terraria was originally an ocean."
"It's not surprising that these things can be opened."
These fragmented materials can be made into "marine debris".
This is a special material used to craft marine-themed equipment and tools.
The armor it makes is called "Victory Tide Armor".
Wearing this armor will make you move faster in water, and it also increases health regeneration and damage.
Obviously, this is equipment specially designed for exploring underwater environments.
After defeating the Desert Scourge, Kevin can begin exploring the special area under the desert - the Sunken Sea.
But before that, there are some other items in the treasure bag.
Rather, these materials are just incidental products.
The real treasure of the Desert Scourge lies in the remaining items.
These props are a necklace, a pair of swords, and a small box.
[Sand Fishing Box (Blue): Open it to get fishing-related accessories or potions]
[Hyperion Necklace (Green): Slowly restores oxygen when stationary in water and increases mining speed in liquids by 15%]
[Sahara Double Blade (Green): Provides 23 points of melee damage. Each time you hit the enemy, you will get two "Quicksand Flying Knives" to automatically attack the enemy. You can store up to 10 knives.]
Of these three items, only the last one is a weapon.
Kevin opened the fishing box on the spot. It was a colorful bag prop similar to a treasure box.
If you are lucky, you can get fishing-related accessories, but unfortunately Kevin only got two bottles of potions.
[Fishing Potion (Blue): Increases fishing power by 15 points, lasts for 8 minutes]
"That's fine."
Kevin reluctantly accepted his luck.
Fishing potion is one of the potions that he is currently short of ingredients for.
To make fishing potions, you need the material "Crunchy Honey Block".
It is the product of liquid honey coming into contact with magma.
Can also be crafted using Honey Blocks at a furnace.
If you want to get Honey Blocks, you need to explore deeper into the Underground Jungle.
If you can find a beehive, you can get a lot of honey blocks...
Of course, you will also find a sleeping boss - the Queen Bee.
Although he had just killed the Desert Scourge, Kevin had no intention of challenging the Queen Bee.
At least after defeating the Skeleton King and upgrading your equipment to a certain level, it won't be too late to look for trouble with this guy.
The Hypo Necklace is an accessory designed for underwater exploration that provides almost unlimited oxygen.
However, Kevin can make "Gill Potion" that allows breathing underwater, which has a more flexible effect.
"Anyway, there's still space for accessories on my body, so put it on first."
Kevin hung the necklace on her chest, and it felt a little cold when she touched it.
"It definitely helped when exploring the Sunken Sea."
The Sahara Twin Blades is one of the five unique weapons that can be dropped by the Desert Scourge.
Its attack range is short, but it has decent damage and useful special effects.
By Orario's standards, this is considered a "magic sword".
"I didn't expect Grass Sword to retire so soon."
Kevin tried out his new weapons and felt that the dual swords were more handy.
After all, the grass sword is a "broadsword" type weapon, which is a bit troublesome to use.
But this does not mean that Kevin's previous efforts were in vain.
The grass sword has another use besides being a weapon.
That is to use it as material together with the other three weapons to make a more advanced "Blade of Eternal Night"!
This is a weapon with the potential to be continuously strengthened, and can eventually be made into the strongest weapon in the original Terraria - the Zenith Sword!
For Kevin now, the Zenith Sword is still a distant legend.
But he will soon become the new "legend" of Orario.
After challenging the Desert Scourge, Kevin felt that he had accumulated a lot of great deeds, so he went to find Hephaestus to update his ability values.
A few minutes later, the goddess looked at the divine words on Kevin's back and fell into deep thought.
[Kevin]
Affiliation: [Hephaestus Family]
Race: Human
Occupation: Adventurer
Arrival Floor: 1
Weapon: Sahara Blades
Ability value: Lv1 [can be improved]
Strength 1400 (SSS)
Stamina 1500 (SSS)
Dexterity 1000 (SS)
Agility 950 (S)
Magic 1500 (SSS)
Skills: Terran Artisan
Development ability: [to be selected]
If we hit 100 Power Stones in a week and gather 10 reviews, I'll reward you with an extra chapter next Monday!