Cherreads

Chapter 68 - Interlude 2-13: The Distinctive Features of Crimson Moon Dungeons

[Alice's Grand Adventure Game!]

[Welcome to Alice's school! This is where Alice studies, and we'll all play games here and become best friends!]

[Alice loves making friends. Alice wants to be friends with everyone, so let's all play games together! After playing, we'll all be Alice's friends forever!]

[The game rules are simple: just find what Alice hid in the school building! It's super easy and fun, so let's all play with Alice!]

[But we must follow the game rules! So remember these rules and never forget them!]

[Rule 1: Everyone must protect the candle on their desk. Never let it go out! If the candle extinguishes, a very bad wolf will come find you, going "Growl growl!" as it chases you!]

[Rule 2: In the hallways, never run around! Goat Mom will get angry - she hates noisy people! Walk slowly, very slowly forward!]

[Rule 3: Naughty children love playing tricks. They'll secretly follow you and blow out your candle when you're not looking. But don't worry! Just shine your candle light in their faces, and they'll run away immediately! Naughty children are scared of fire!]

[Rule 4: Turtle Teacher at the stairway walks very slowly to class. If you meet him, you must help him! Good children help their teachers! Good children help their teachers!]

[Rule 5: Duck Teacher has trouble sleeping and wakes up easily. So we must stay quiet! We'll play our games quietly without disturbing others!]

[Rule 6: Statue Uncle likes wandering around and gives very enthusiastic hugs. Please persuade him to return to the biology classroom! Turtle Teacher will be upset if he can't find Statue Uncle for class!]

[Rule 7: Flashlight Sister patrols every night. She doesn't like children staying in the school building after dark. If you see her, run away immediately! Otherwise Flashlight Sister will scold you!]

[Rule 8: During class, you must stay in the classroom and study properly. No lingering in hallways or skipping morning reading! Goat Mom has excellent hearing - she'll know if you're not studying!]

[Rule 9: Only turn on lights after the Morning Bell rings. When the Evening Bell sounds, lights must be turned off. We must conserve electricity and not trouble Principal Elephant and Inspector Giraffe! Good children follow this virtue!]

[Rule 10: You cannot leave the school building until finding Alice's hidden item! We must play the game properly to the end! No leaving early!]

[Rule 11: Cheating or spoilers are absolutely forbidden! Never tell the game secrets to those who haven't played yet! Alice will get angry, and an angry Alice won't be your friend!]

[Those are all the rules! Let's all try our best and play with Alice!]

[After playing the game, we'll all be best friends forever!]

...

Takakai finished scrolling through the bizarre rule list. According to survivor accounts, these rules would materialize before all players entering Fujizakura Middle School's main building, triggering the "game start" upon reading.

But the post contained no explanations about actual gameplay mechanics or how to interpret these rules. The comments revealed why - any written details about the game's true nature would immediately trigger the dungeon's rules:

The informant would be forcibly dragged back into Fujizakura Middle School

Any readers would have their next game session locked as [School Ghost Stories], guaranteed to start in Fujizakura Middle School

This revelation stunned Takakai. After cross-referencing other forum posts about Crimson Moon dungeons, he confirmed their terrifying unique trait:

Crimson Moon-class dungeons could enforce their rules in the real world.

Their supernatural powers could kill or abduct people who triggered conditions even outside the dungeon. The only saving grace was that these rules required conscious awareness - ordinary people unaffected by ignorance, but players who learned the connections would immediately become vulnerable.

Additionally, Crimson Moon dungeons occasionally manifested "Descent" events in the real world, marked by a crimson moon only visible to players. These incidents typically lasted under a minute but would claim dozens to hundreds of victims each time - all erased from collective memory afterward.

Though [School Ghost Stories] had been downgraded to Midnight-tier, it retained both these Crimson Moon traits. The forum recorded three such Descent events, each claiming an entire classroom of students (85 confirmed disappearances total).

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