Cherreads

Year Four

"In the time before time, long before any Matoran set foot on the island of Mata Nui, there was a city of legends. Hear now the first tale of Metru Nui...."

Shadows descend

In the ancient city of Metru Nui, the lone warrior Lhikan, last of the Toa Mangai, stands as the final bastion against an encroaching darkness. For years, he has watched over his home, but the time for mere vigilance has passed. With a heavy heart, he commits an unthinkable act—stealing six Toa Stones from the Great Temple of Ga-Metru. These sacred relics hold the power to summon new champions, the only hope against the doom that looms on the horizon.

Bearing the weight of destiny, Lhikan embarks on a perilous journey through the city's shadowed districts, delivering the Stones to six chosen Matoran: Nokama, the Scholar of Ga-Metru; Onewa, the Carver of Po-Metru; Nuju, the Seer of Ko-Metru; Whenua, the Keeper of Onu-Metru's archives; Matau, the Reckless Rider of Le-Metru; and Vakama, the Tormented Artisan of Ta-Metru. But the city's shadows stir with malice, and the Dark Hunters, Nidhiki and Krekka, close in. They seek not just to slay the lone Toa but to crush all who would rise in his stead. Faced with a choice between his own survival and the mission, Lhikan makes the ultimate sacrifice.

With the Toa Stones delivered, the chosen Matoran find themselves haunted by Vakama's cryptic visions, where a spectral figure urges him to act before all is lost. As he wrestles with these omens, Ta-Metru is strangled by monstrous Morbuzakh vines, choking the district in an ever-tightening grip. Meanwhile, the city's ruler, Turaga Dume, issues dire warnings, sowing fear and discord among the people.

Fate guides the six to the Great Temple, where mistrust and uncertainty cloud their gathering. Yet when the Toa Stones react, destiny is set in motion—the Matoran are remade, no longer mere workers and scholars, but warriors of elemental might. As the Toa Metru, they are thrust into a nightmare of prophecy and peril. A dark vision speaks of the city's impending fall, and the key to salvation lies in the lost Great Disks—artifacts of untold power, hidden within the depths of Metru Nui.

Unaware of the horrors that await, the newly anointed Toa set forth on their grim quest, seeking those who hold the Disks' secrets. But the city they once knew has turned against them. Betrayal, death, and the slow suffocation of hope await in the abyss. And as they descend into the darkness, they will come to understand a terrible truth—heroes are forged not in triumph, but in suffering.

Search for the Matoran

As they traverse the treacherous depths of Metru Nui, the newly anointed Toa must confront the wounds of their past, unravel long-buried truths, and battle the relentless forces that conspire to consume their city.

Vakama, tormented by visions and the weight of unanswered questions, returns to the smoldering heart of Ta-Metru in search of the Matoran Nuhrii. Yet what he finds is not guidance, but ruin. Nuhrii's dwelling lies in chaos, the air thick with the acrid scent of something long burned. Amid the wreckage, Vakama discovers a letter—cryptic, yet unmistakable in its intent. A trade was arranged for a mask, once deemed worthless but now desperately sought. His search takes a perilous turn when he stumbles upon a writhing Morbuzakh vine, its tendrils coiling toward a vat of molten Protodermis, threatening to unleash catastrophe. Through fire and ice, Vakama subdues the menace and restores a shattered control panel, only to unearth a grim revelation—Nuhrii's true motives were never as noble as he once believed. When at last he finds his old mentor ensnared by the Morbuzakh's grasp, their reunion is one of bitterness, not relief. Resentment festers in Nuhrii's voice, his jealousy twisting the past into a wound never healed. Yet necessity forces them into uneasy alliance; they must seek the Great Disk, though whether Nuhrii aids or betrays him remains uncertain.

Nokama, adrift in sorrow as the Matoran of Ga-Metru gaze upon her with unknowing eyes, turns to a single hope—Vhisola, a former pupil whose admiration once bordered on worship. But the path to reunion is paved with pain. The truth she unearths is cold and cruel: jealousy has corroded Vhisola's heart, and her hands are stained with complicity in the Morbuzakh's growing dominion. Betrayal echoes in every word exchanged between them. Yet when Vhisola teeters on the brink of death, Nokama acts without hesitation, saving her from a fatal plunge. The moment lingers, fragile as shattered glass, and in it, something changes. Grateful yet burdened by unspoken guilt, Vhisola pledges herself to Nokama's cause. Together, they turn their steps toward the Great Temple, though the specter of deception lingers still.

Matau, exultant in his newfound power, seeks out Orkahm, a Matoran who holds knowledge of the Great Disks' whereabouts. But where Matau is reckless, Orkahm is methodical, their clashing temperaments kindling instant discord. Yet conflict turns to necessity when the Morbuzakh strikes, a writhing mass of destruction seeking to crush them both. Matau, laughing in the face of death, snatches Orkahm from its grasp. Their survival binds them, and in return, Orkahm whispers a name—the name of a shadow lingering on the city's fringes. Ahkmou seeks the Disk as well, and his allegiance is far from pure. As the specter of treachery looms, Matau's journey turns skyward, a desperate flight toward the Great Temple.

Onewa, distrustful of Vakama's visions and weary of unseen threats, stalks the streets of Po-Metru in pursuit of Ahkmou. What he uncovers is not a mere informant, but a serpent coiling within the city's heart. Ahkmou's dealings stretch into the abyss, his name whispered alongside horrors in the dark—Nidhiki, a hunter whose blade gleams with blood long spilled. The confrontation is swift, ruthless. Onewa forces Ahkmou into reluctant cooperation, dragging him toward the Great Temple, where the weight of his secrets threatens to fracture the quest itself.

Whenua, driven by a scholar's hunger and a warrior's resolve, follows a trail of riddles through the blackened depths of Onu-Metru. The truth festers in the Archives' forgotten corners, where whispers of a monstrous conspiracy weave through the dust-laden air. A Nui-Jaga lurks in the shadows, a guardian of something greater than itself. But it is not the only terror that stirs. When a Rahkshi emerges from the abyss, its presence tainted with a power that corrodes the soul, Whenua is forced to gamble his life. He fights, not for victory, but for escape—for Tehutti, whose mind holds knowledge too vital to be lost to the void. They emerge from the depths, wounded yet armed with the wisdom the city seeks to bury.

Nuju, drawn to the silent spires of Ko-Metru, seeks out Ehrye, a courier whose inquisitive nature has led him dangerously close to forbidden truths. His search yields revelations both troubling and dire—Ehrye has been prying at the veil of secrecy shrouding the Great Disks and the Morbuzakh's unnatural spread. But knowledge comes at a cost. When Ehrye becomes trapped within the icy grip of an ancient Knowledge Tower, Nuju's power becomes his salvation. Freed from his frozen prison, the Matoran reveals a name spoken in hushed tones—Ahkmou. The serpent coils ever tighter around the city's fate. With this knowledge, Nuju turns his path toward Ga-Metru, the weight of impending doom pressing upon his steps.

Their fates entwine, their destinies uncertain. But one truth grows ever clearer—the darkness does not wait. It moves, it breathes, and it is watching.

Search for the Great Disks

At last, the six Matoran chosen by Vakama converged at the Great Temple, their fates bound by an ominous purpose. Within its shadowed halls, the Toa Metru shared the fragments of knowledge they had unearthed, each piece heavy with foreboding implications. In the wake of Ahkmou's treachery, they recognized the urgency of confronting him, yet Vakama, ever calculating, insisted that they first wield the knowledge they had gleaned from him. The Great Disks, powerful and elusive, were the key to their mission—and they would require Ahkmou's knowledge to unearth them. With this grim resolution, they set their sights on the Disks, guided by the iron will of the Toa of Fire.

Vakama, Onewa, Nuhrii, and Ahkmou made their way to the Fire Pits of Ta-Metru. In the scorched heart of the city, Vakama deciphered an ancient inscription—a cryptic whisper that led them to the Fire Pits themselves. There, amid six massive craters that stoked the forges of Ta-Metru, the Great Disk of Ta-Metru was said to lie hidden, awaiting those bold enough to claim it. But the journey was not without peril. Onewa, his guard lowered for but an instant, was set upon by the writhing tendrils of a Morbuzakh vine. Desperation forced Vakama to wield a freezing disk, halting the vine's advance and buying them a fleeting moment. But this reprieve was brief, for the true danger emerged from the shadows. The Toa were set upon by Nidhiki, the Dark Hunter, whose deadly strike left them unconscious, cast into the heart of a Protodermis Reclamation Furnace. In the suffocating darkness, Vakama was driven to a desperate act. With the furnace's fiery heart threatening to consume him, he absorbed the flames and, in a searing blaze of agony, clawed his way to freedom.

In the aftermath, the Toa discovered the Great Disk wedged within the Pit's molten walls. But their triumph was fleeting, for the Morbuzakh vines surged forth, coalescing into a monstrous form. Nuhrii, with a cold calculation born of experience, activated a Kanoka disk with the "Reconstitute at Random" ability, turning the vines into a temporary obstacle. With this fleeting distraction, the Toa made their escape, clutching the disk as the fires of the Pit receded into the distance.

Their next destination was Po-Metru, where a new trial awaited. After a delay caused by a rampaging Tunneler beast, Onewa located the Disk, encased within a colossal sculpture. Yet as his hands grasped the prize, the monument crumbled to dust, the weight of its secrets too much to bear. With the second disk in hand, the Toa returned to the Great Temple, their mission far from complete.

Meanwhile, in the shadowed depths of Onu-Metru, Whenua and Nuju ventured to the Archives in search of the Onu-Metru Great Disk. Guided by Tehutti's cryptic knowledge, they braved the perilous corridors of the Archives, their every step haunted by the dangers lurking within. Ussal Crabs scuttled through the darkness, and the menacing forms of Two-Headed Tarakava lurked in the shadows. Yet they persevered, and in the deepest recesses of the labyrinth, they found the Onu-Metru Great Disk, hidden in an unassuming supply closet—its true power veiled from all but the most discerning eyes.

In Ko-Metru, the Toa followed a riddle that led them to the towering Knowledge Towers, where the next Great Disk awaited. But their every step was watched by the Keerakh Vahki, relentless in their pursuit, ever waiting at their destination. With cunning and agility, the Toa eluded the Vahki, their escape aided by Whenua's skill with the tunneling tools. At last, Nuju reached the summit of the Knowledge Tower, where the Great Disk of Ko-Metru lay waiting. With a steady hand, he claimed it, and the Toa, their spirits renewed, made their way back to the Great Temple, triumphant in their success.

Meanwhile, Nokama, Matau, Vhisola, and Orkahm ventured to Ga-Metru, where the next Disk lay hidden. But their path was blocked by a gathering of Ga-Matoran, now under the control of the Bordakh Vahki. Matau, ever the trickster, distracted their captors, allowing the others to slip past into the Protodermis Canal. Nokama plunged into the cold depths of the sea, her heart heavy with the weight of impending danger. There, wedged between jagged rocks, she found the Ga-Metru Great Disk, but her success was hard-won. A monstrous Rahi, its hunger unquenchable, pursued her through the water. The battle that followed was one of brutal struggle, but in the end, the Toa emerged victorious, clutching the disk as they escaped the clutches of both the Bordakh Vahki and the relentless Rahi.

Finally, in Le-Metru, Orkahm led the group to the location foretold by their riddle, where they found the Great Disk contained within a Force Sphere—a magnetic anomaly capable of drawing all within its grasp into a fatal implosion. Matau, his mind sharp with knowledge of the Chute system, pinpointed the sphere's location. Yet the Sphere's collapse was imminent, and time was running short. With a burst of air and a mastery of his elemental powers, Matau guided himself and Orkahm to safety, narrowly escaping the Sphere's lethal pull.

With all the Great Disks now in their possession, the Toa and Matoran returned to the Great Temple, their journey having brought them closer to uncovering the dark mysteries that plagued their world. Yet the shadows grow ever longer, and their path is far from over. The darkness that looms on the horizon beckons, its tendrils reaching ever closer. And the Toa, now burdened with the weight of their quest, must face the shadows within their own hearts as they seek to uncover the final secrets that could save, or doom, Metru Nui.

The Morbuzakh

In the shrouded depths of Metru Nui, where the city's steel veins pulsed with unseen menace, Vakama and Onewa found their path barred. A squadron of Bordakh Vahki emerged from the gloom, their mechanical eyes cold, their every movement precise. The air grew heavy with the weight of impending capture. Fear clawed at the group's resolve, but Nuhrii, sharp of wit and unshaken in the face of tyranny, wove a deception in hushed tones. With a voice devoid of doubt, he fed the enforcers a lie—whispers of the Toa Metru wreaking havoc upon the distant coast, sabotaging labor, disrupting order. The Bordakh, bound by logic and duty, accepted the fabrication. Without hesitation, they vanished into the night, their pursuit redirected. The Toa and their uneasy allies wasted no breath in hesitation, vanishing into the darkness and pressing onward to the Great Temple. There, beneath the solemn gaze of ancient stone guardians, they gathered, their knowledge pooled, their fates bound by a single, harrowing truth.

Through the whispers of Matoran informants—Ehrye, Vhisola, and Nuhrii—the Toa Metru unraveled the mystery of their enemy. The Morbuzakh's festering heart, the King Root, lay entwined within the molten depths of the Great Furnace in Ta-Metru. If left unchecked, it would stretch its malignant tendrils across the city, choking it in an unrelenting grasp. Armed with grim purpose, the Toa and their Matoran allies moved through the labyrinth of the city's underbelly, their path shadowed by unseen eyes, their every step a whisper in the ears of those who sought their undoing.

Danger found them in the husk of a forgotten forge. Above them, nestled in the steel rafters, the Morbuzakh had seeded its next horror. Tiny, writhing growths birthed from blackened pods, their roots creeping with unnatural hunger. In mere moments, they erupted into violent, thrashing vines, their barbed limbs lashing at intruders. The battle that followed was desperate, chaotic—a clash of fire and steel against the relentless will of a growing monstrosity. But the forge, weakened by years of decay, could not withstand the struggle. As the walls buckled and the ceiling gave way, the Toa and Matoran escaped into the smog-laden night, only to find themselves drawn ever closer to the malevolent presence that lurked within the Furnace.

Upon their arrival, they bore witness to a city already in the throes of corruption. The King Root's dominion seeped outward, tainting the land, twisting steel and stone into an extension of its will. Tendrils coiled like living chains, ensnaring the Matoran, their struggles rendered futile against an ancient, mindless hunger. But where brute strength failed, knowledge endured. Tehutti, his mind shaped by the cryptic wisdom of the Archives, recalled a forgotten art—a desperate gamble to turn weakness into power. Bound by will and purpose, the six Matoran intertwined, merging their very essence into a single, towering form. A Matoran Nui rose from the abyss of their despair, a colossus of flesh and iron. With a single strike, they sundered the vines that bound them, carving a path to the Furnace's core.

Yet in the wake of triumph, the first shadow of treachery fell. Ahkmou, silent as the grave, slipped into the darkness, vanishing without a word. His absence was not an escape—it was a warning.

Deep within the infernal heart of the Furnace, the Toa Metru faced the source of the blight. The King Root stirred, vast and grotesque, its voice a whisper of rot slithering into their minds. It spoke without sound, its will pressing against their very thoughts, revealing its grand design—Metru Nui would not fall to war or fire, but to servitude. The Matoran would not be slain, but consumed, their bodies reshaped into vessels of the Morbuzakh's will. A new dominion would rise from the ashes of the old.

The Toa did not waver. Steel met root, and in the depths of the Furnace, a battle unlike any before began. The King Root lashed at them with tendrils thick as columns, its very presence warping the air with seething malice. But the Toa Metru bore the power of legends—the Great Disks, radiant with untapped might. With each strike, the Root recoiled, its dark will shattered piece by piece. And as the final blow fell, severing its twisted soul from the world, the Furnace trembled, its foundations consumed by fire.

Their triumph was short-lived. The earth beneath them groaned, the walls convulsed. The Furnace was dying, and it sought to drag them with it. With seconds to spare, the Toa fled, emerging from the depths just as the inferno claimed its master. The city shuddered with the force of the collapse, but when the smoke cleared, the Morbuzakh was no more.

The battle was won, but the war had only begun. The Toa Metru, their first great trial behind them, turned their weary gazes toward the towering silhouette of the Coliseum. There, beneath the watchful eye of Metru Nui's ruler, they would prove their worth, not as wanderers in the dark, but as heroes. Yet even as they stepped forward, a single truth clung to them like a specter.

The leak

As the Toa Metru journeyed toward the Coliseum, they encountered Nuparu, an Onu-Matoran who spoke of a dire threat—the ocean's relentless hunger seeping into the Archives below. Their descent into the Fikou Web, a vast maze of tunnels, quickly turned into a battle for survival. Rahkshi prowled the darkness, and the shadows themselves twisted against them.

A nameless horror stalked them, striking unseen. One by one, the Toa were deceived, betrayed by reflections of their own faces. Paranoia took root, turning comrades to enemies. In the chaos, Vakama nearly slew Nokama, lost to the illusion of treachery. Only reason's last whisper shattered the veil: their foe was Krahka, a shapeshifter who fed on deception.

Determined to end the threat, the Toa pressed deeper. Bridges crumbled, darkness swallowed them whole, and unseen hands stole them away. Lava Eels coiled like living fire, and the earth trembled beneath the steps of a monstrous Tahtorak. Yet through cunning and defiance, they reached Krahka's lair, where the beast unveiled her final form—a grotesque fusion of their stolen power.

But strength without wisdom is folly. The burden of six clashing minds unraveled Krahka's will, a shapeshifting Rahi. Nokama's words cut deeper than any blade, forcing the creature to see her own futility. Defeated, she fled into the abyss, and the Toa, their task complete, rose once more to the surface. But the darkness below still whispered, and the memory of what lurked beneath Metru Nui would never fade.

The Coliseum

In the great tower of the Coliseum, Turaga Dume oversees a Matoran Akilini game as the newly transformed Toa Metru enter his chamber, presenting the legendary Great Kanoka Disks. Yet, instead of recognition, they are met with cold scrutiny. Dume demands proof of their worth, subjecting them to a treacherous trial upon the shifting arena floor. Deprived of their elemental and mask powers, the Toa falter and fall. Laughter and jeers erupt from the Matoran, as Dume brands them impostors, blaming them for the disappearance of Toa Lhikan. The Vahki enforcers descend upon them, and as the arena transforms into a deadly vortex, three of the Toa are seized while the others make a desperate escape into the city's depths.

Vakama, Nokama, and Matau flee through the metropolis, pursued relentlessly by the monstrous Dark Hunters, Nidhiki and Krekka. In Ga-Metru, Nokama falls under the insidious influence of the Vahki's mind-altering powers, turning against her comrades and nearly dooming Vakama. Yet, through sheer will and the accidental discovery of his Kanoka Launcher's flight capabilities, Vakama saves them both. Meanwhile, Onewa, Whenua, and Nuju are dragged toward the Prison of the Dark Hunters, their hope dwindling as they remain unaware of their own impending fate.

Seeking refuge, Vakama, Nokama, and Matau take shelter within a cargo Airship, only to be ambushed by lurking Vahki. A battle ensues, and though the Toa emerge victorious, the ship is soon infiltrated by Nidhiki and Krekka. Using his newfound teleportation ability, Vakama outmaneuvers the Hunters, allowing them to escape. Yet, a terrifying vision wracks his mind—a future where he stands against a monstrous being, with his fellow Toa broken at his feet. As the nightmare deepens, he sees himself transformed, his mask twisted into a hideous visage of darkness.

In Ta-Metru, a colossal Tahtorak erupts from the earth, demanding answers to a cryptic question. Unable to appease the creature, the Toa are forced into combat. Using cunning rather than brute strength, they collapse the weakened ground beneath the beast, sending it plummeting into the abyss below. But their respite is brief, as the Chute system turns against them, reversing its flow and nearly sending them to their doom. Only by mastering their wits and will do they escape, arriving at last in Po-Metru, where Lhikan's Spirit Star beckons them onward.

Meanwhile, Onewa, Whenua, and Nuju languish in their prison, their spirits breaking. A mysterious Turaga emerges from the shadows, urging them toward self-discovery. Through trials of mind and body, they unlock the hidden power of their Kanohi masks, granting them the strength to shatter their confines and flee into the darkened city.

As Vakama and his companions traverse the desolate Assembler's Village, they uncover eerie, spherical containers—prisons for the Matoran. A vision strikes Vakama, revealing a Ga-Matoran trapped within one of these soulless husks, her eyes burning with unnatural crimson light. Horror seizes him, yet his resolve is steeled. The Toa press on, only to be confronted by Krekka and Nidhiki. The battle is interrupted by the sudden arrival of a Kikanalo herd, who, recognizing Nokama's newly awakened ability to communicate with Rahi, agree to aid the Toa in their quest.

In a desperate gambit, the Toa storm a heavily guarded stronghold, where they believe Lhikan is imprisoned. As the Kikanalo clash with the ruthless Vahki, Matau uses his Mask of Illusions to outwit Nidhiki and Krekka. The Toa Metru descend into the heart of darkness, where webs shroud their path and shadows whisper of treachery. Yet, unbeknownst to them, Nivawk, the ever-watchful servant of Dume, observes all. In the Coliseum, the Turaga's voice echoes across the city, summoning every Matoran to witness the fate of those who dare defy him. The noose tightens, and Metru Nui braces for the storm to come.

As the Toa Metru struggle to unveil the dark truth lurking behind the city's revered leader, they must confront the ghosts of the past and the harbingers of a bleak future. Betrayal, despair, and revelation intertwine in a city on the brink of oblivion, where only those who embrace their true selves can hope to survive the coming darkness.

The Great Cataclysm

Darkness fell upon Metru Nui as the false Turaga Dume was unmasked, revealing the dark lord Teridax. With a mere gesture, he cast the Great Shadow, an eclipse that heralded the Great Cataclysm. The world trembled as the Great Spirit Mata Nui fell into slumber, his colossal form crashing upon the planet of Aqua Magna. Lands were sundered, oceans consumed the earth, and the prison known as the Pit was shattered, loosing its wretched denizens upon the abyss.

The city of Metru Nui was left in ruins. The Archives collapsed, unleashing untamed horrors, while the great Chute Network twisted into a maze of broken cables. Fire consumed Ta-Metru, Ko-Metru's Knowledge Towers fell to dust, and sacred Ga-Metru was ravaged by the tides. Amid the chaos, Toa Whenua uncovered the Matoran Pods hidden beneath the Coliseum, and the Toa Metru fled with their people upon a stolen Vahki Transport, pursued by merciless automatons and the Dark Hunters.

As they raced through the fallen city, Nidhiki and Krekka descended upon them. Yet, through cunning and sacrifice, the Toa cast them into Teridax's grasp, where he devoured their very essence. Fleeing to the sea, the Toa found their path barred by the Makuta himself, who raised spires of Protodermis to entomb them. Vakama, burdened with visions, forged the Mask of Time, the Vahi, and wielded its power in a final confrontation.

Teridax sought to sway Vakama, to turn him against his brethren, but the Toa of Fire stood defiant. The Makuta's wrath was swift, yet Lhikan, the fallen hero, gave his life to shield Vakama from the darkness. With his final breath, he bequeathed his mask and his legacy. Enraged yet resolute, Vakama turned Teridax's own power against him, leading to his entrapment within a Toa Seal wrought by the six warriors.

The battle was won, but the cost was grave. As the Toa gazed skyward, they saw Lhikan's Spirit Star fracture into six, marking their true ascension. With heavy hearts, they set sail through the Great Barrier's wound, their vessel named The Lhikan in honor of the fallen. Beyond lay an uncertain fate, yet they carried with them the last hope of the Matoran race, unaware of the perils yet to come.

Journey from Metru Nui

The Great Spirit slept, and in his slumber, the world trembled. The Toa Metru, six warriors burdened with destiny, had cast down the dark being Makuta Teridax, yet their victory was fleeting. Metru Nui, once a city of light, lay broken beneath the weight of war and ruin. The Matoran, their lives sealed within cold metal spheres, awaited salvation. And so, the Toa ventured beyond the shattered remains of their home, seeking a new refuge across the abyss of the Great Barrier.

Aboard their vessel, The Lhikan, they sailed into the black maw of the unknown, through tunnels where the ocean pressed close and shadows whispered from unseen depths. It was Matau, ever reckless, who led them into peril, drawn by the thrill of a new path. The sea itself rose against them, twisting into a living snare that sought to claim them one by one. Nuju, his mask torn from his face, drifted toward oblivion, only to be seized by Nokama's desperate hand. Yet, the abyss was not finished with them. A vortex, summoned from the deep, threatened to consume their fragile craft, forcing Onewa and Whenua to wield their gifts of earth and stone to steady their course.

Emerging into a cavern vast and ancient, the Toa found no sanctuary—only ruin. The echoes of the past lived here, in the form of monstrous Rahi and mechanical horrors thought long forgotten. Their captors were the Kralhi, twisted sentinels of an abandoned age, serving a master who had no place in the present. Mavrah, an Onu-Matoran lost to time, had claimed dominion over the creatures of this forsaken place, shielding them from the world above. But he, like all who denied the march of fate, was doomed. His belief in the past was his undoing, and when the balance of his fragile world collapsed into chaos, the sea took him as its own.

The Toa fled the madness, carrying with them five Matoran, yet leaving behind another—Ahkmou, swallowed by the tides. Their final trial awaited as the tunnel of their passage began to flood, forcing them to seal the way behind them, cutting off the darkness from their future.

And then, light.

Matau, first among them to pierce the veil, beheld a new world—the dawn of an island soon to be named Mata Nui. Beneath the endless sky, the Toa laid the foundations of a future yet unseen. The Matoran were placed upon the sands, their slumber undisturbed. And, with the last of their strength, the Toa forged six stones, each a vessel of their power, scattering them across the land in silent preparation for what was to come.

For even in triumph, destiny would not rest. The shadows still stirred. And far away, in the depths of eternity, the Great Spirit dreamed on.

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