Cherreads

The World that god made.

The year is 2025. As long as anyone could remember, humans have always been born with super powers. They were gifts given by an unknown force and now almost 4 billion people in the world possessed these gifts.

People could fly, others could control fire, the most powerful people could level entire countries in the blink of an eye.

The energy that flowed through everything was Archaic Energy. The more Archaic Energy a person has, the more power they have. This Archaic energy was present even in none super powered people but it was way too faint to manifest into anything.

ARCHAIC DOMINION - This was the way a person manifested their Archaic Energy. It was the power that was special to each hero. For example, Theodore Vaughn Gunes could manifest his archaic energy in a way that stopped him from dying to any form of damage.

His was an Unkillable Dominion. Most people who's Archaic dominon wasn't rare didn't bother to name theirs. Like a hero whose dominion just specialises in physical strength.

ARCANE: short term for Archaic Energy. Will be used frequently throughout the story.

ARCANE WILL: An ability only the most powerful Arcane users possess. It involves manifesting your Arcane into the atmosphere and general environment, in other words influencing nature.

Sometimes it can be strong enough to destroy houses and kill plant life. It can be used by both humans and Fiends.

Humans or Fiends whose Arcane is too low, lose consciousness upon contact. Or they aren't able to function and think properly.

It's basically manifesting Arcane in an aura from.

THE CONTINENTS

The Ti-mir: The youngest but also one of the most powerful continents. It was formed when numerous world leaders and figures of the old times discovered uncharted land and hoped to separate them from the world treaties and enjoy freedom and secrecy. They are ruled by monarchy.

The Ti-mirs relationship with the rest of the world has been hectic. They are isolationist and instead of heroes they have warriors.

It's widely believed they are the best users of Arcane.

Asia.

Africa

North America

South America

Antarctica

Europe

Australia

The yawn of Umbra - Not a continent but a hole. A really big one that was the result of a battle between two world guards and an unknown Fiend. It stretches 90 million square kilometres.

The Abysmal/Abyss continent: Unexplored. Spans more than half of the world.

THE PLANET.

Of course, by now you should know that earth is really really massive.

How massive?

No one really knows.

THE SUPER HERO ASSOCIATION

It was formed in the industrial age somewhere from 1764 to 1790. But the specific year it was established is not known.

Based on their level of power and impact heroes were ranked in various classes.

World guards - The strongest heroes in the world. They could take on a whole continent and god help that continent.

Captains - A captain is technically still a sentinel. They are ranked as sentinels usually given a separate distinction cause they usually have crews and teams that run under them. They're like sentinel leaders.

Sentinels - Very powerful world defenders. Usually don't work for any specific cooperation they just work for humanity. They are the pillars of the Hero association.

Bastion - The largest in number. Heroes who are known for their ability to defend large numbers of people. Their stronger than Guardians. Most sentinels start here.

Guardians - It would take the strongest military army in the world to even scratch a guardian. These heroes are large in number and are the backbone of keeping the world safe but sadly they have the second highest death rate.

Endeavours - The lowest professional rank. Typically paid an average of 120,000 per year. They have the highest death rate.

D rank or Lowest rank - this rank isn't a professional which is why they don't even have a name. They are not that high in the population and usually roam neighbourhoods. They are considered heroes cause they have a hero license but are usually free lance.

COOPERATIONS are companies within the Association that hire and pay heroes via contracts. Usually the catch is the heroes have to represent a brand and promote the Cooperation that they work for.

The Superhero Associations main purpose was to combat the cause of humans near extinction.

As god gave man power, god created creatures with even more power. Creatures who would love nothing more than to see humanity crumble.

These creatures were called FIENDS..

They are known to be stronger than superheroes. So if a hero meets a fiend in the same rank. They will die. Its inevitable that the hero loses his life.

Only thing that can lead to an exception is luck, stupidity on the Fiends part or intelligence on the heroes side.

FIEND CLASSES.

Fiends are ranked in various classes.

These classes are generally not considered correct since new power level of fiends are discovered almost everywhere but for now this is what mankind knows.

Wraith class - a wraith class are larger than humans and the lowest ranking monsters in terms of damage. A wraith can defeat several endeavour rank heroes at the same time

Beast class - A beast class fiend stands at least 5 metres and at most 10 metres. Otherwise it won't qualify as a beast. They are extremely physical and brutal and have a low level of intelligence and lack the ability to communicate unlike the wraith. A beast could take on a guardian and probably win except if the guardian is at rank 10 or higher.

Behemoth class - Behemoths are all fluent in numerous languages and are extremely powerful. Some Behemoth class friends have bases and beast class friends we henchmen. A behemoth is generally considered just as strong as a Captain

Titan class - A fiend capable of causing immense damage to an area in a very very short time. A titan class could defeat various captains but lose to a sentinel rank hero.

Abyss class - very few have ever existed. There should be around 5 dormant abyss class Fiends. An abyss can warp reality which is why they slumber in another pocket dimension for their own creation. They would level any sentinel in the blink of an eye. And only the very strongest Worldguards could stand toe to toe.

Human Fiends - Their not a class of fiends but a category of fiends which bear extreme similarities to humans physically. Their generally abnormally beautiful and their Arcane will mesmerizes all who it is beheld. That is before they eat you as you're livid on the fact that you touched them.

They are extremely twisted and intelligent. Able to trick and manipulate at will.

Human Fiends have been discovered in behemoth classes but most of them are abyss class.

Unknown class - Two world guards in 1803 battled an unknown Fiend. All three involved in the battle died. It left a deep hole on the planet ( The yawn of Umbra ). So technically there should be a fiend more powerful than an Abyss.

Omenyx class - Dr Van Heikel theories that there should be a higher class fiend than the abyss. Maybe the creator of all Fiends or a coalition of creators.

The theory is wildly skeptical and controversial so it should be taken with a grain of salt. A grain of salt and prayers.

Such a being should never even exist.

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