Cherreads

Nyxfall Game System

(Complete Overview)

Skill Points and Slots:

In Nyxfall, players use SP (Skill Points) to learn skills. A character can never hold more than 50 SP throughout all 100 levels of the game.

Skill slots for every character are fixed and cannot be increased or decreased. However, the skills within these slots can be swapped a limited number of times each day. The number of skill slots available increases with character level as follows:

From Level 1 to 19, characters have 2 skill slots.

From Level 20 to 34, they gain 3 skill slots.

From Level 35 to 49, they get 4 skill slots.

From Level 50 to 69, there are 5 skill slots.

From Level 70 to 84, this increases to 6 skill slots.

From Level 85 to 100, characters can equip up to 7 skill slots.

Core Base Stats and Growth:All characters start with these core stats at a value of 5:

Attack (ATK): Determines physical damage dealt.

Defense (DEF): Reduces physical damage taken.

Speed (SPD): Affects movement speed and attack frequency.

Magic Attack (MATK): Determines magical damage output.

Magic Defense (MDEF): Reduces magic damage taken.

Evasion (EVA): Chance to dodge attacks.

Stamina (STA): Affects physical endurance for actions like sprinting and dodging.

Resistance (RES): Reduces the duration of negative status effects like stun and poison.

Critical Rate (CRIT): Chance to deal 1.5x normal damage on hit.

Stat Growth by Level:

Health Points (HP) start at 100 and remain constant until Level 19, jumping to 200 at Level 20.

All other stats (ATK, DEF, SPD, STA, MATK, MDEF, RES) stay at 5 until Level 19, then increase to 10 at Level 20.

From there, every 10 levels, these stats double. This includes Level 30, 40, 50, and so on.

HP Regen, Stamina Regen, and MP Regen scale moderately rather than doubling.

Example Progression:

At Level 1 to 19, HP is 100, and all other stats remain at 5.

At Level 20, HP becomes 200, and all other stats rise to 10.

At Level 30, HP becomes 400, and all other stats go up to 20.

This pattern continues, doubling every 10 levels, reaching 51,200 HP and 2,560 in other stats at Level 100.

Equipment Scaling and Rarities:Equipment in Nyxfall scales both by character level and item rarity. Rarity tiers are as follows:

Common (C): Basic stats, easily found.

Uncommon (U): Slightly improved stats and minor bonuses.

Rare (R): Noticeably better stats, with occasional minor effects.

Epic (E): High stats, sometimes including special effects.

Legendary (L): Very strong, with powerful effects.

Mythic (M): Extremely powerful gear, often with unique effects.

God-Tier (G): The ultimate gear, extremely rare and loaded with multiple effects.

Stat Bonuses by Equipment Level and Rarity:

Levels 1-9: Common equipment grants +1 to +3, while Uncommon offers +3 to +5, and so on.

Levels 10-19: Bonuses increase, with Common gear providing +3 to +5, Rare granting +10 to +15, Epic offering +15 to +20, and Legendary reaching +20 to +25.

Levels 20-29: This range sees Common gear providing +5 to +10, Rare items +15 to +25, up to Legendary giving +35 to +50.

This pattern continues, with stat bonuses growing significantly with both level and rarity.

From Level 50-59 onward, Mythic items begin appearing, offering boosts like +400 to +500, and at Level 70-79, God-Tier items appear, granting enormous boosts like +2,000 to +2,500.

At Level 100+, God-Tier equipment can give +16,000 to +20,000 bonus stats.

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