Cherreads

Auxiliary/Context

[Note: This is a topic for you to understand about this fantasy world, more details will be revealed throughout the story]

[PS: I'm sorry for not having given this context, I thought I had done it together with the prologue (but in the end it didn't come out) I'm very sorry for those who didn't understand the story but as an apology gift today I will give you more information about the world]

[General information]

<[Population]>

Around 90% of the population has a unique ability, it doesn't matter if it is specialized in combat but there are almost no humans without this ability, those are called "Without ability" or "Sin", for the unique ability to awaken takes some time but the most normal thing is that it happens between 5-7 years.

They live in a very futuristic world where mana is everywhere and pollution is almost non-existent, being almost in harmony with nature after the "Daybreak" incident.

To know how to identify a person's talent, you can do it in two ways: one through the individual's instinct, who will feel a kind of attraction to a specific weapon, or through cards made with runic magic that will verify what talent they possess.

<[Awakening]>

Awakening can normally happen around the age of 15 but there are very rare cases where this state is acquired at the age of 10 or 11, being considered prodigies. This process can be sped up a bit through meditation but it is very difficult to force the awakening by this method and very few achieve it.

As an awakened person you can see your status window where they will show you [Strength] [Endurance] [Speed] [Mana] along with your "name" and your "age", etc.

The limit of the statistics is up to the EX rank.

<[Skills]>

Skills are those that one can learn by repeating an action with precision and persistence and that the individual understands it, the skills are divided into:

Active Skill: The user can always activate them in any situation

Passive Skill: They will always be active so the user must be a little careful if the passive is of the offensive type

Unique Skill: It is a unique and characteristic skill of the user that manifests itself at any time in life but mostly manifests itself during childhood, you can guess if you have this skill by several factors such as voices, a change in body temperature, etc.

Martial Skill: These are the techniques with the weapons that are registered in the system, these do not have a range so it is very difficult to know which technique is stronger than the other

Mythic Skill: It is the ability of a spirit from the past / historical figure, these have their own range, the mythical or mythological, within this skill it is divided into episodes that reflect the life or the desires that he had the spirit while they were alive (it can only have about 4 or 5 episodes)

The last one can only be obtained through an object that contains said ability and to get it you have to face or pass a test that said spirit gives you, which does not have a physical appearance as such, therefore it will manifest itself with the face and body of a family member or acquaintance that you have in your memory

Skills start from rank [E] to [S]

<[Unchanging statistics]>

They are statistics that have a limit for growth such as [Luck] [Charm] [Perseverance] [Intelligence] being the maximum 20, those who have this statistic at the maximum are very rare to see and the human can only reach 19.99, to break that limit you need potions or some external factor.

<[Constitution]>

The physique of the human body, a unique feature, such as magic eyes, stronger bodies, secret techniques or transformation into beastmen

Magic circuits are part of the constitution but it is something that everyone has, the number with which everyone is born is 90

Constitutions can also be obtained in towers or dungeons, but they are very rare to obtain

<[Talents]>

Talents are the affinities that the user has in each weapon, they also limit them in the set of skills: example I learned [reload] thanks to my artillery talent but my partner can't learn it because he doesn't have that talent, Stealth can only be learned if you have talent with daggers or artillery

The ranks are divided into:

[Low]

[Medium]

[High]

[Advanced]

[Expert]

[Master]

These are also divided into:

[Lower]

[Intermediate]

[Higher]

Master rankers do not have the ultimate since they have reached the Zenith of their skills

<[Elemental Affinity/Learned Elements]>

These are the elements that users have the highest affinity for and the elements they managed to learn, but thanks to elemental affinity it is easier for them to learn spells or create them

Basic Elements

[Fire] [Water] [Earth] [Wind] [Ether] [Light] [Darkness]

There may also be cases where there are abnormal elements such as poison or anti-magic

<[Magic/Spells]>

Spells that the user can recite to shoot mana in the form of phenomena outwards, the higher the rank of the spell, the more difficult it is to learn but the stronger the spell will be

[Rank E]

[Rank D]

[Rank C]

[Rank B]

[Rank A]

[Rank S]

<[Specialties]>

These are the user's own specialty such as singing, cooking, sailing, etc.

It is divided into:

[Basic]

[Advanced]

[Expert]

<[Dungeons]>

Dungeons can manifest in the sky, on the ground or in the water through portals, if the dungeon is not cleared a rupture can occur that will make the monsters come out to the outside

These are divided into:

Normal dungeon: it is a normal dungeon like all the others and you can leave from time to time, sometimes they usually have phases to reach the boss of the dungeon

Thematic dungeon: a dungeon that appears in the form of black fog where you can only clear it by recreating a theme, for example, recreating the odyssey, the Trojan War, etc., making the user the protagonist of said selected theme

Mutant dungeon: when there are people inside the dungeon and suddenly a tremor happens it means that the dungeon mutated and its difficulty range went up, the portal turns red and the only way to get out is to kill the boss monster

Double dungeon: A Dungeon within a dungeon, usually the second dungeon is one rank stronger but sometimes the danger level can shoot up to S rank

<[Towers]>

They are gigantic structures that have treasures that humanity sees as the greatest treasure of all but it is not known what their mission or purpose is

They can have around 10 to 20 floors, there are two types of towers

Floor: They are floors with challenges and obstacles that the user has to complete to get to the next floor

Scenario: The user becomes a character in someone's life, it can be the protagonist of a book, the secondary or even the NPC and has the duty to help the protagonist or if you are the protagonist you must complete the life missions imposed by the tower

Within the towers there are the NPCs or residents of the tower who are inhabitants of the same tower that do their daily activities but some can give you missions so that you obtain a talent, object, skill, magic, etc. (The talents granted by the tower will only reach the maximum of Expert/Superior)

<[Monsters]>

Monsters are very varied in terms of the environment in which they are subjected, but their level of power and threat was measured thanks to the following hierarchy

[E Rank]

[D Rank]

[C Rank]

[B Rank]

[A Rank]

[S Rank]

[Calamity Rank]

Calamities are threats to all of humanity capable of destroying a nation if they are loose, the only ones who can stop them are the national hunters or a dozen S-rank hunters

<[Hunter Hierarchy]>

Hunters are humans made to kill the monsters that still persist in certain areas of the world where they continue to live, in addition to their most sacred duty being to kill the Daemon, humans who made pacts with demons in exchange for power but in exchange sell part of their soul or their entire soul for said power

The first ranks are:

[E=20]

[D=30]

[C=60 (Magic Circuits Limit, Ascension Required)]

[B=100 (Ascension Required)]

[A=140 (Ascension Required)]

[S=170 (Ascension Required)]

[EX=220 (The Peak of All Life)]

If you think that raising your stats is easy, well... you are very wrong

Raising is not easy at all, because when you reach the top of rank C your stats will not rise and you will remain at the top of your rank, the only way to break that limit is through a process called "Ascension"

Ascension is the process that is called the evolution of the magical circuits of the body, after that "Ascension" you have to do another "Ascension" when you are already at the top of that rank, but to break that limit time is required and for someone of rank C to advance to B it can take days, weeks, months or years to achieve it.

When you reach rank S you will be granted a second unique ability making S rank hunters far superior differentiating themselves from the rest of the hunters

The last rank the "EX" or better known as National for humans is the pinnacle of everything or rather the evolution of the human being

When a hunter reaches this level their body rejuvenates reaching the age of 18 or 20 years, time is no longer a rival for them since they achieved eternal youth also it is not an exaggeration to say that they are demigods for their inhuman physical capabilities in addition to getting a third unique ability

Currently there are only 10 who reached this almost divine level

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