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Chapter 152 - Chapter 143 Sain-style Meat Pigeon!

Roguelike, colloquially known as 'Meat Pigeon,' is a genre of games.

In simple terms, its gameplay is about training a unique character in a randomly generated setting to challenge deeper levels and ultimately battle the final boss.

Centered around this core mode, various Meat Pigeon games have derived plenty of play styles, adding new systems and invigorating new life.

Wouldn't introducing Roguelike to the people of the otherworld be like bringing a reduce-dimension strike?

Gong Qiying did not harbor such grand ambitions; for now, his plan was to develop a simple and easy-to-understand Meat Pigeon game. After all, people in the otherworld had never seen such a thing, and it was better to start with a simple Meat Pigeon to get to know it.

The complex mechanisms would be added slowly in the future.

The Meat Pigeon system designed by Gong Qiying went like this:

Every time the adventurers win a battle, they can randomly receive a "blessing" from different factions.

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