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Chapter 127 - Chapter : 126 : A Game's Perspective

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A game has been listed as the top stand-alone game, claiming they did not want to engage in microtransactions. They focused on the game and didn't affect gameplay for the player's consideration. Doesn't this sound strange? In your opinion, aren't they losing money?

Duncan listened to John; his expression looked very delicate, but he thought about it carefully. The fact is, the same as what John said, the items in "Resident Evil Resistance" haven't affected the game's balance at all. The most they do is improve the appearance of your character. Compared with games of the same type that have started selling microtransactions, "Resident Evil Resistance" is like a saint.

"Mr. John, we found that "Resident Evil Resistance" is updated very frequently and it will be updated almost every other week. Can you explain the reason?" Duncan shifted the topic, a little skeptical. If this continued, he thought he might be falling into a big pit.

John paused and said, "This should be explained. The frequency of updates is mainly because we have new game content, which is launched with the new game mode. It's not like other games, updated only to fix vulnerabilities and bugs."

John made a very clear point and emphasized it.

"As for why the update frequency is frequent, it's mainly because our team has a lot of ideas about gameplay, so we went this way. We want to bring players more interesting gameplay modes and fun, rather than think about what new weapon we should produce next, is it necessary to increase the importance of the new weapon?" John said to Duncan.

Hearing John's words, Duncan didn't speak, but only smiled. Although there were no specific names mentioned, there are quite a few games on the market, including several large-scale FPS games, that, as John said, have built-in microtransaction items.

Next, Duncan and John talked about "Resident Evil Resistance" and some development stories behind "Resident Evil." In the end, he asked the last question of this interview: "Mr. John, can you tell us about the action of the Studio's next game?"

Hearing this question from Duncan, John pondered for a while: "About our next game, I can only say that it can make players feel surprised; it will be an extraordinary ARPG game!"

"Resident Evil" is very good in global sales and can even be said to be a milestone in the horror game series, but no game media or developer uses the term "extraordinary." As far as the performance of "Resident Evil" is concerned, whether it's from the market response or the overall game quality, it has a few flaws. But now John has said that their next game will be an extraordinary ARPG.

But Duncan was relieved; it was likely just bragging during the interview. This kind of phrasing is common, and some parts will be appropriately modified. This had happened many times before. He toured the office environment of PixelPioneers Studio and then returned to his company.

Duncan finished the manuscript that evening, but because it was the first draft, he didn't modify some details but wrote it according to the original interview with John. For example, John announced that they would develop an extraordinary ARPG game.

In the original text, Duncan wrote this: "When we explore what the next game of PixelPioneers Studio is, Mr. John said to us with confidence and ambition. Their goal is to develop an extraordinary ARPG game." In addition to these, John said that other games that use "learning" zombie mode all use ways to trick players into buying items.

At the same time, "Resident Evil Resistance" doesn't want to make money itself but just wants to bring the purest game experience to players. They had already prepared for this loss at the beginning. Duncan didn't make too many changes; only the details and vocabulary had been modified and optimized.

Duncan, who was ready to make changes at night, looked at John's reply to himself and blinked. "Pass? No changes?"

After confirming with the other party again, Duncan instantly became excited. There's a topic in this manuscript; his bonus this month is going to rise.

After reviewing with the editor-in-chief and confirming that there was no problem, he logged on to the company's website and set up a release of the article.

The next day, along with the public account, the official account, and the release of this article on the website, as well as some other second- and third-line game media and forwarding from the media, the calm game circle seemed like a calm lake that's been disturbed.

"Really, "Resident Evil Resistance" is consumer-friendly. There are no paid items in the game that affect game balance."

"President John is exemplary; "Resident Evil Resistance" is the best. The "FireWire 2" is hard to stomach. If you don't buy weapons, you still can't beat the zombies at all. The boss targets people who bought the weapon."

"There is new game content every week; this is ruthless!"

"Can "Resident Evil Resistance" make money? Don't worry, I bought the latest crate."

Countless players have read the article. Reminiscent of the zombie mode in the remaining FPS on the market today, they found that, just as John said, "Resident Evil Resistance" is too kind.

For a while, many players expressed their desire to buy and buy to support "Resident Evil Resistance," so that their favorite games will not change the nature of the game due to lack of money.

As for the next game of PixelPioneers Studio mentioned in the article, it will be an extraordinary ARPG. Don't make a fuss; this game hasn't even announced its name yet. However, at this time when the players expressed their support for "Resident Evil Resistance," a news section of the game was released, which instantly silenced everyone.

"Resident Evil Resistance" has a weekly revenue surpassing "Sword and Magic."

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