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John said, "This game will be the first masterpiece we've developed, which is more grand than Resident Evil."
John looked at everyone and said, "If you talk about the background worldview and plot, the 'Resident Evil' series is large. But you can't say that 'The Elder Scrolls' spans thousands of years and has both dragons and monsters smaller than the background of Resident Evil."
Like "Resident Evil," the game "The Elder Scrolls" is also a series of games that spans many years. The huge and magical worldview makes people addicted to that world. This is a memorable series of games, especially the one called Skyrim, which John decided to choose first. The huge worldview is shaped, the world is free, and everyone seems to have their own story behind them.
Of course, what's most appealing is that the game itself adopts MOD space. For the opening of MOD, the game is full of various interesting MODs. The most basic model replacement, lighting, and shadow material optimization, large to new missions and game system improvements, even changes in combat methods and new map plots.
Of course, this game, which has countless advantages, has shortcomings also. The interactive AI is not the best, the game quality is not great, and the sense of real-time action in the game is not engaging. But this is just the gap between the times and the technology; you can't ignore the points of the game because of these technical disadvantages.
Whether the game's plot is substituted, Skyrim has done enough. The prisoner, who was about to be beheaded from the beginning, stepped on the throat of the world step by step. From humble and small people, and finally growing into a Dragonborn to save the world, combined with the details of the entire game, Skyrim seems to be a great world.
Combining the PPT document in front of him and the memories of "The Elder Scrolls" in the Parallel Memory, John explained to everyone in the conference room.
Listening to John's description, everyone couldn't help but feel very surprised by some system settings in the game. For example, the setting of occupation and race. According to the situation, race will correspond to occupation, but in this game, there will be a specialization bonus of race to occupation. But it's not mandatory. The game has basic occupations such as warrior, mage, assassin, and archer, but it doesn't restrict the direction of the protagonist's training.
As long as the player is willing, the warrior can cast powerful magic, the assassin can hold a double axe to kill the crowd for an assassination without witnesses, the mage can wear armor and a giant sword, and the archer can sneak into the enemy behind him for a perfect assassination with a dagger.
At the same time, the game also has a series of huge skill trees such as unlocking, enchanting, forging, etc., which allows players to freely combine. There are no career restrictions in the game, and no restrictions are added to the camp. Players can join all the camps in the game.
Large open-world. This is the first image after everyone listens to John's brief account of the game, The Elder Scrolls: Skyrim. There is no doubt that if they follow this specification, this is a Triple-A-level game.
Whether "Resident Evil" is a 3A production, there is a little controversy, but this game called "The Elder Scrolls: Skyrim" wants to achieve the scale that John said, without a 3A-level budget, is impossible.
"Plot, value, including map design, art, and program, this game will be a huge project. In addition to outsourcing, I will also be recruiting project contractors," John looked at everyone and said.
Such a huge project that he cannot complete it alone, and adding a few others in the studio would still not be enough. Even if there is an outsourcing company, recruiting project contractors is an inevitable thing, and it is not very rare in the game industry. This is also regarded as a more mainstream occupation in the game industry, and people who can work as project contractors have a lot of experience in many projects.
"The initial budget of this game will be: 50 million dollars." John looked at everyone, smiling, and said a number that shocked them, even Armani next to him suddenly widened his eyes and looked.
Next, John briefly talked about the sequel to "Resident Evil" and some preparations for "The Elder Scrolls: Skyrim." After announcing the meeting, Armani called John.
Armani, with a bitter look, stared at John: "Mr. John, do you know our financial situation?"
"Yes, our finances are healthy!" John nodded.
Listening to John's words, Armani couldn't help but cover his face: "Resident Evil brought us huge benefits, and it is currently in a good trend. It can become a core IP without errors, but right now it hasn't even returned the investment, and the follow-up funds from the overseas sale did not hit the account. In addition to the establishment of the 'Resident Evil' IP brand and normal company operations, the funds available in our account are about 80 million dollars."
"And according to you, we will develop two Triple-A-level games at the same time, even if they are not released at the same time." Armani felt a little tired.
"Isn't the money enough?" John asked strangely. Despite these normal operations, if there is still 80 million dollars in the account to eat interest, isn't this money wasted?
Hearing John's words, Armani couldn't help but pause. What he wanted to say was that if these two projects both encountered a problem, then their Studios might fall into a financial crisis, and even go bankrupt. After all, the follow-up publicity for game development is also a large fee.
"Okay, President John, but then you have to agree with some of my strategic layouts, such as 'Binding of Isaac' and 'Octopath Traveler' being transplanted onto other platforms." Armani was somewhat helpless.
"No problem, as long as it does not involve changes, let the taste of the game remain the same," John said decisively.
Armani sighed again as John left the conference room like a bachelor, but he showed a slight smile. Although he was a little uneasy, he had to admit that John's treatment was very satisfying. This is something he didn't have in the previous company. The only thing that made him feel uneasy is that there is currently no game that can support them if these fail.
"Resident Evil Resistance" and "Resident Evil" may be able to? But the other one has not been proven by the market.