"We're finally here…"
I exhaled, leaning against the windowsill as I gazed out at the sprawling landscape below.
From the fourth floor of our lodging, the view was surprisingly serene—the town of Savel stretched out beneath us, a blend of bustling merchant activity and the occasional quiet alleyway.
Beyond that, the dark silhouette of the distant forest swayed with the night breeze, carrying with it a crisp, fresh scent that was oddly calming.
My mind, however, wasn't at ease.
[The Unmanned Cult]
That was the name of the dungeon we'd be tackling tomorrow.
It was scheduled to open at midnight, though there was no real need for us to rush in immediately.
A dungeon designed to test a player's reaction time, control, and party management—in simpler terms, it was a combat simulator against humanoid opponents, where enemy attack patterns constantly shifted and adapted.