Cherreads

Chapter 635 - Pursuing Victory

This is a groundbreaking work.

It's a bold attempt at creating a cinematic narrative game.

All the game review organizations are singing the praises of this latest release from Gamestar Entertainment.

The visual performance is top-notch, and the gameplay is flawless.

What stands out the most, though, is the cinematic camera work and storytelling methods, which far surpass the game development of the current era.

Before this, the best cinematic storytelling in games was probably the new installment of the Metroid series, which was released alongside the GSX console in 2005.

At the time, people were amazed by the visual effects, thinking it was the standard for game performance.

However, no one expected that just one year later, Gamestar Entertainment would make another breakthrough in cinematic narrative games.

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The engine responsible for these effects is the Unreal Engine.

The cost of producing these special effects per second is measured in hundreds of thousands of dollars.

For some of the most explosive effects, it costs even more — up to a million dollars per second.

Luckily, the game doesn't require too many of these CGI sequences, or else the game's production costs would likely have doubled.

After all, games typically run for hours, even hundreds of hours, not just a few hours like a movie.

This time, Gamestar Entertainment successfully set a new benchmark for cinematic narrative games.

Not only have the review organizations praised the game, but the players are also showering it with positive feedback.

Gamestar Entertainment truly did not disappoint. They once again opened people's eyes.

In addition, people from the film industry were also amazed.

Is it really possible to achieve such visual effects?

They had tried to enhance special effects in films before, but progress had been slow.

If you're using Unreal Engine, then it's understandable, as the cost of special effects development is greatly reduced, and it allows for large-scale additions of realistic special effects.

But if you're using other special effects development systems or software, the effects would be far inferior.

The game development industry immediately began frantic research into how the Metal Gear series was made.

Even if it meant legal risks, they were determined to dig into the game's underlying code and study every step of the development process.

The technology for action values and the ability to vastly improve special effects with Unreal Engine was almost like a ready-made solution.

You could taste it, but you could never know exactly how it was made, or even how the fish was caught.

While game developers were looking into how the game was made, people in the film industry were studying the special effects of the game. They found that the Unreal Engine couldn't achieve such effects.

Clearly, these were Gamestar Entertainment's secrets.

Takayuki, known for promoting open-source, understood that some things couldn't be shared right away, or that would be foolish. Being a good person doesn't mean sharing everything from the start.

Meanwhile, players were fully immersed in the captivating story of Metal Gear and were equally impressed with the game's protagonist, Snake.

Snake was cold, serious, and had the aura of a top-tier secret agent.

In this world, there were no 007 or Mission: Impossible characters, but similar characters did exist in films. However, there had been no such character in the game industry up until now. Snake immediately became a favorite for many players.

When Metal Gear was released, it sold 2.2 million copies in its first week, and in the second week, the sales remained high, around 2 million, with only a small drop.

Clearly, the game was captivating enough to have many interested players trying to buy it.

With its powerful cinematic narrative abilities, Metal Gear won the hearts of countless players.

In many online polls, Snake quickly rose in popularity within the first two weeks of the game's release.

In the first week, he was ranked outside the top 50 in the most liked game character votes.

By the second week, he had skyrocketed to the top 20, almost as if he was shot to the top like a rocket.

And Snake even had many female fans, who expressed an extraordinary interest in this super-masculine secret agent. One woman even wildly declared that she was planning to marry Snake, drawing an online backlash from others.

Then, someone, while researching the game's ending credits, discovered that Snake actually had a real-life actor, named Job.

Some players, enamored by Snake, immediately started searching the internet for any clues related to Job.

Soon, they found out about the actor Job.

When they saw photos of Job from the film set, they exclaimed.

Isn't this the real-life version of Snake?!

That deep scar, the sexy beard, and the world-weary eyes.

All that was missing was the eye patch, and he would be the real Snake.

So, Snake had a real-life model!

The players were thrilled.

This was the real-life Snake, and it was completely different from the in-game version.

The realism and immersion were immediate.

They then started to dig deeper into Job's past.

He had once been somewhat famous, only to have his career destroyed by a car accident.

All because of a facial flaw, his career was ruined. Is that fair?

It's unfair!

An excellent actor should never be treated like this!

Especially Snake!

Snake was a powerful secret agent!

He shouldn't have been treated like this!

In just a few days, a fan club for Snake was formed.

Takayuki never imagined that a fan club would form. He initially just wanted to use a real actor for the modeling and promotional purposes of the game.

But the players' enthusiasm exceeded his expectations.

It was really a bit too much enthusiasm.

But this was a good thing.

Enthusiasm meant the players loved the character.

When players love a character, they naturally love the game itself. This meant the game had achieved a significant level of success.

So, Takayuki immediately contacted Tikaliev.

It was Tikaliev who recommended Job to him, so he had to find Job through him and start the promotional work.

Riding the wave of popularity, the game's sales might even climb higher.

Takayuki would never miss an opportunity like this.

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