Cherreads

The New World

In this evolved vision of Soul Land, the ancient realm has grown—literally and cosmically. Welcome to Astralis Terra, a superplanet of mythic proportions, where the very fabric of the world pulses with spirit energy, and where the dance of suns and moons governs life, power, and fate itself.

🌍 The Colossal Planet – Astralis Terra

Astralis Terra is a breathtaking, awe-inspiring superplanet nearly 20 times the size of Earth. Its immense gravity is counterbalanced by ancient celestial arrays, relics of the Primordial Beast Gods—beings so powerful their echoes still shape the laws of the universe. These arrays ensure that even mortals can walk the land, but they do more than that… they resonate with spirit energy, saturating the world with potential.

The 17 Continents

Sprawled across this vast world are seventeen titanic continents, some undiscovered, some steeped in their own culture, martial soul traditions, and unique governance. Some function as cooperative federations; others are locked in blood feuds or cold wars spanning millennia.

☀️ The Three Suns – Sol'Ra, Eilun, and Vael

Astralis Terra orbits within a tri-solar system, and each sun is tied to elemental powers and seasons. As they cycle through the sky in a cosmic waltz, they sculpt the nature of spirit energy and the growth of spirit beasts.

Sol'Ra (Red Sun): Blazing and relentless, Sol'Ra fuels fire-attributed martial souls and governs the scorching, high-energy Season of Flame.

Eilun (Golden Sun): The central stabilizer, Eilun shines warm and steady. It empowers light, earth, metal, and healing abilities. Eilun rules over the Season of Balance, the longest and most stable period.

Vael (Blue Sun): Ethereal and mysterious, Vael nourishes water, ice, and illusion-based souls. When it dominates the sky alone, the world enters a cold, surreal Twilight Season, filled with dreamlike phenomena.

These suns shift in dominance, affecting everything from climate to cultivation cycles every 100,000 Years, 300,000 Years for Eilun. Certain rare spirit beasts only awaken or evolve under specific solar alignments.

🌙 The Six Moons – Tides of Spirit Energy

Six moons drift across the Astralis night sky, each brimming with elemental essence. Their gravitational and mystical pull governs the Tides of Spirit Energy, impacting breakthroughs, beast births, and soul resonance. Cultivators watch the heavens as carefully as their own soul rings.

Niora (Silver Moon): Calming and luminous. Enhances spiritual perception and meditative clarity.

Tharos (Crimson Moon): War-blooded. Incites berserk attributes, aggression, and beast stampedes.

Elune (Blue Moon): Tied to water and ice. Calls forth storms, floods, and the surfacing of rare aquatic spirit beasts.

Kharon (Obsidian Moon): Appears during eclipses. The domain of shadow, dark, and necrotic energies. Cultivators of forbidden paths revere its rise.

Myra (Emerald Moon): Brings lush growth. Empowers plant, wind, and healing martial souls. Entire spirit herb groves awaken under its light.

Zereth (Golden Moon): The most elusive. Appears only once every decade, amplifying all spirit power. Its rare emergence often heralds world-shaking events or the birth of Mythic Spirit Beasts.

On this Choatic planet lies Aurellan.

🌍 The Isle of Aurellan

Aurellan — a name whispered with reverence across distant continents, and yet, rarely understood. A vast and ancient island nation far to the east of the Douluo Continent, Aurellan lies shrouded in legend and mist. Separated from the known world by a treacherous sea of maelstroms and sentient aquatic soul beasts, it has remained untouched by outside influence for millennia.

Here, spirit energy thrums through the very air like a song from the heavens, saturating the land, the seas, and the bloodlines of its people. It is a cradle of powerful martial spirits, many of them elemental in nature, born of the deep resonance between the land and the soul. Few places in the world can rival Aurellan in its legacy of power and the purity of its spirit cultivation.

Roughly the size of Texas, Aurellan is a land of sweeping diversity — from volcanic highlands to shimmering lakes that reflect the stars, from whispering jungles to floating sky palaces.

It is divided into eight great territories:

Seven Domains, ruled by the ancient Great Noble Houses, each as old as the land itself.

One Central Crownland, sovereign ground of the Royal Family — House Solareign.

Though all swear fealty to the Crown, the Great Noble Houses govern with broad autonomy. Each commands its spirit academies, trains legions of soul cultivators, and maintains sacred pacts with ancient soul beasts native to their territory. These powers coexist in delicate balance — through ritual, rivalry, and honor-bound tradition.

👑 House Solareign — The Light of the Crown

Territory:The Radiant Crownlands — a sun-drenched central plateau, wrapped in golden plains and shielded by soaring cliffs.

Martial Soul:Solar Phoenix — an ancient avian spirit of blazing purity and divine retribution, said to sing with the voice of the heavens themselves.

Elemental Affinity:Light and Celestial

Notable Traits:

Bearers of light-type and celestial martial spirits, often blessed by the suns themself.

Masters of divine inheritance and soul-forging techniques long lost to other lands.

The Royal Guard, known as The Radiant, are elite soul knights clad in sunforged armor, their weapons seared in starlight and tempered by spirit flame.

Capital City:Solnira — the beating heart of Aurellan, a city of white soulstone and gleaming towers. Floating mirrors orbit above, capturing the eternal sunlight and casting it in radiant beams upon the sacred temples and martial academies below.

⚔️ The Seven Great Noble Houses

🌿 House Vaelthorn — The Thorned Watchers

Territory:The Verdant Reaches — primeval jungles dense with spirit flora, where sunlight barely pierces the canopy and ancient soul beasts prowl.

Martial Soul:Emerald Devouring Vine — a cunning parasitic plant spirit capable of silent strangulation and venomous bloom.

Known For:

Peerless mastery of plant-type and poison martial souls.

Shadow-walkers and green assassins who move like wind through leaf.

Many of their cultivators form blood-pacts with forest-born soul beasts.

Allegiance: Though they serve the Crown, House Vaelthorn walks in shadows. They are watchers, not warriors — and secrets bloom in their silence.

🔥 House Drakmor — The Flamebound Wardens

Territory: Silvershade Barrens — a chain of volcanic mountains forever wreathed in smoke, where rivers of magma carve through basalt cliffs.

Martial Soul:Blazing Inferno Dragon — a fearsome spirit of primordial flame and wrath, descended from the ancient draconic line.

Known For:

The Flamebound Sect, specializing in fire cultivation, pyromancy, and draconic martial arts.

Dragonriders, who bond with fire-born beasts from the Ashspire craters.

Training regimens that embrace searing heat and trial by fire — literally.

Allegiance: Proud and tempestuous. Though they kneel to the Crown, they burn with their own ambition — the closest rival to royal power.

⚡ House Caelwyn — The Stormshapers

Territory:Tempest Coast — cliffs and coasts lashed by eternal storm, where wind howls like spirit wails and lightning dances across the skies.

Martial Soul:Tempest Roc — a colossal bird spirit, wings of thundercloud, eyes of lightning.

Known For:

Lightning and wind cultivators capable of moving faster than sight.

Sky Riders who dwell in floating stormforts and cloud citadels.

The Stormborne Cavalry, soul cultivators mounted on windbeasts, patrol the coasts and skies alike.

Allegiance: Unshakably loyal to the Crown. Their fleets guard Aurellan's eastern skies, and their navy rides the storms.

🐍 House Dugu — The Veiled Court

Territory:Moonveil Marshes — a realm of twilight mists, mirrorwater, and lotus thrones.

Martial Soul:Jade Phosphor Serpent — a venomous serpent of hypnotic beauty, its glow a harbinger of paralysis and dream-death.

Known For:

Poison, stealth, and illusion.

Masters of the Veilcraft, a lost art of spirit concealment and manipulation.

Enigmatic envoys, feared healers, and rumored necromancers.

Allegiance: Veiled and uncertain. Spirit Hall watches them with wary eyes — and whispers speak of moonlit pacts and quiet betrayal.

🌊 House Sylmare — The Sea-Blooded

Territory:Azure Coast — a scattered archipelago kissed by salt winds and surrounded by leviathan-guarded trenches.

Martial Soul:Tidal Leviathan — an ancient sea beast of titanic scale, its roar echoes beneath the waves.

Known For:

Command over aquatic soul beasts and deep-sea forging techniques.

The Abyssal Armada, unmatched in naval strategy and ocean combat.

Spiritforged weapons made from abyssal crystal and leviathan bone.

Allegiance: Loyal to the Crown — yet fiercely independent, as wild as the ocean they rule.

🪨 House Gravemoor — The Earthborne

Territory:Stoneveil Barrens — highland valleys rich in ore, shaped by millennia of tectonic force and soul miner rituals.

Martial Soul:Titansteel Colossus — a living statue of indomitable stone, embodying unyielding will.

Known For:

Earth and metal cultivators capable of raising mountains with a strike.

The Titan Guard, heavy-armor soul warriors said to be immovable in battle.

Spiritforging and rune-engraving traditions spanning generations.

Allegiance: Unbreakable defenders of tradition and the Royal Line — the stone upon which Aurellan stands.

🌙 House Lunacrest — The Dreambinders

Territory:Silvershade Highlands — tranquil hills, soul-lakes, and moonlit sanctuaries where dreams shape reality.

Martial Soul:Silver-Eyed Moon Elk — a gentle, mystic spirit that walks between realms of waking and slumber.

Known For:

Psychic martial spirits, illusions, dreamwalking, and powerful healing arts.

Peaceweavers and spiritual diplomats, able to bind rival spirits into accord.

Guardians of ancient dream-temples and forbidden soul archives.

Allegiance: The balancing moon to the sun of the Crown. They guide with wisdom, not might.

⚖️ Balance of Power — The Web of Spirit and Honor

Though House Solareign reigns as sovereign, true power in Aurellan lies in balance — a dance of politics, soul power, and ancestral pacts. Every House is bound to sacred beastpacts — ancient contracts made with legendary soul beasts who dwell in each region. These pacts grant blessings, bolster martial spirits, and sometimes, enact terrible prices.

Once every decade, the Rite of Resonance is held:A grand tournament where each House sends its most gifted young cultivators to compete before the Crown, the ancient soul beasts, and the people. More than glory is at stake — victors earn spirit artifacts, cultivation rights, and a voice in the Royal Soul Council.

Some rise to legend. Others vanish into obscurity. And some... awaken powers that change the fate of Aurellan forever.

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