The improved favorability system was like a bowl of water thrown into a pot of boiling oil, instantly causing a stir among the players.
Some were happy, while others were displeased.
Unaccustomed to it, some players even shouted on the official website about quitting the game.
Of course, in the end, they were just talking.
Though the improved favorability and reputation evaluations were more stringent, overall, this system provided more benefits than penalties to players.
In fact, only a few players could receive significant bonuses under the new favorability system.
The numerical range for NPC favorability was -100 to +100, and only Li Mu had interacted with NPCs whose favorability was above 40.
The reputation score ranged from 0 to 100, and Li Mu was the only one among the 1200 players to achieve a perfect score.
Li Mu was an exception; in reality, very few players achieved even a score of 30 in reputation evaluations.